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Autodesk EAGLE
EAGLE User Support (English) copper plane polygon with not filled aereas
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Related

copper plane polygon with not filled aereas

autodeskguest
autodeskguest over 17 years ago

Hi,

 

I daily work with eagle and there are some problems which keep coming back.

 

If i have a PCB with a ground plane filled all over, there are sometimes

places where the groundplane should not fill.

You can use Restrict lines to keep the polygon from filling an aerea, but if

there are GND connections and GND wires it is impossible to draw a restrict

wire around all the GND nets which the polygon fills from.

 

I have some images to clear it up:

http://www.meldersnet.nl/~ruud/eagle/

 

It is a dual sided board with some print inductors which are made as

package. The left side of them is connected to ground. For there usage in

this application they should be surrounded by as little copper as the

function needs.

 

eagle1:  ground plane on bottem side, top side deleted for the image. I have

drawn a brestrict to keep the polygon from filling up.

eagle2:  the ground plane did not fill up as i wanted. The brestrict does

not go over the 3 wires on top cause this generates unwanted DRC errors.

eagle3: when i draw a gnd plane on the top it fills.

ealge4: I drew a polygon with trestrict. wich works for the purpose. But

generates lots of DRC errors...

ealge5: It works...

ealge 6: 3000 DRC errors.... I think it is bad practice to approve them all.

The change that a error wich is a error will slip through is likely when you

have to click 3000 times.

 

Does anyone have a decent solution?

 

maybe some new restrict layers?

or when you place a polygon with the same net in another polygon, it

recognizes this as an internal border?

 

 

 

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  • autodeskguest
    autodeskguest over 17 years ago

    Ruud van Helden wrote:

    Hi Paul,

     

    Nice piece of eagle artwork you have there. A lot of handwork or a nice

    autorouter?

     

    hand route

    I don't know if my question was confusing, but i need a place with no

    copper fill in my polygon, not another net.

    There are some workarounds which probebly result in the same gerber

    files, but are not a nice solution for the DRC.

     

    My explanation was a little thin.

    Make a C shaped polygon and an I. Put the I on the ends of the C to make

    an O or D. This leaves the clearance in the center.

     

    I have some summed up in this picture

    http://www.meldersnet.nl/~ruud/eagle/eagle8.jpg

     

    If youre main ground place netname is GND, and you make another polygon

    in that plane also with the netname GND then it will allways connect

    wichever is there ranks.

     

    Since you are only doing a two sided board you use the t and b restrict

    to keep the fill out of the parts. But you have to not overlap your

    signal traces. This prevents the DRC errors.

    Greetings

     

    "Paul Romanyszyn" <pgr@arcelectronicsinc.com> schreef in bericht

    news:ghbfil$v9n$1@cheetah.cadsoft.de...

    Ruud van Helden wrote:

    I would use a combination of multiple polygons with a few restricts

    added as required. Rank is useful when overlapping polygons with

    different net names so the overlapped area is only one of the nets.

     

    review the orphan mode settings in help also.

     

    Paul R.

     

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  • autodeskguest
    autodeskguest over 17 years ago

    Hi Paul,

     

    Nice piece of eagle artwork you have there. A lot of handwork or a nice

    autorouter?

     

    I don't know if my question was confusing, but i need a place with no copper

    fill in my polygon, not another net.

    There are some workarounds which probebly result in the same gerber files,

    but are not a nice solution for the DRC.

     

    I have some summed up in this picture

    http://www.meldersnet.nl/~ruud/eagle/eagle8.jpg

     

    If youre main ground place netname is GND, and you make another polygon in

    that plane also with the netname GND then it will allways connect wichever

    is there ranks.

     

    Greetings

     

    "Paul Romanyszyn" <pgr@arcelectronicsinc.com> schreef in bericht

    news:ghbfil$v9n$1@cheetah.cadsoft.de...

    Ruud van Helden wrote:

    Hi,

     

    I daily work with eagle and there are some problems which keep coming

    back.

     

    If i have a PCB with a ground plane filled all over, there are sometimes

    places where the groundplane should not fill.

    ....

    Does anyone have a decent solution?

     

    maybe some new restrict layers?

    or when you place a polygon with the same net in another polygon, it

    recognizes this as an internal border?

     

     

    Use more than one gnd polygon. It will require using the rank property

    when they overlap.

    For and idea see

    unfilled

    http://arcelectronicsinc.com/testinfo/eca-320polygons.png

     

    plus 5 highlighted

    http://arcelectronicsinc.com/testinfo/plus5.png

     

    Ground highlighted

    http://arcelectronicsinc.com/testinfo/componentside.png

     

    Paul R.

     

     

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  • autodeskguest
    autodeskguest over 17 years ago

    Ruud van Helden wrote:

    Hi,

     

    I daily work with eagle and there are some problems which keep coming back.

     

    If i have a PCB with a ground plane filled all over, there are sometimes

    places where the groundplane should not fill.

    ....

    Does anyone have a decent solution?

     

    maybe some new restrict layers?

    or when you place a polygon with the same net in another polygon, it

    recognizes this as an internal border?

     

     

    Use more than one gnd polygon. It will require using the rank property

    when they overlap.

    For and idea see

    unfilled

    http://arcelectronicsinc.com/testinfo/eca-320polygons.png

     

    plus 5 highlighted

    http://arcelectronicsinc.com/testinfo/plus5.png

     

    Ground highlighted

    http://arcelectronicsinc.com/testinfo/componentside.png

     

    Paul R.

     

    • Cancel
    • Vote Up 0 Vote Down
    • Sign in to reply
    • Cancel
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