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Pi vs BeagleBone-Black

Former Member
Former Member over 12 years ago

So, just over a year on from the initial availability of the R-Pi and the new BeagleBone Black is upon us.  They've obviously taken a leaf out of the RPF's playbook and produced a cost reduced version at a price only marginally above the Pi.

 

I find it interesting that the compromises are very different, for example there's a proper PMIC and the ethernet is not troubled by being connected to USB, however the on-board HDMI seems less capable.

 

Other differences are in the documentation, I'm currently viewing the pcb gerbers for the beaglebone..  Have yet to see any sign of those for the R-Pi a year later. There's even an up to date devicetree capable kernel too.

 

Technology has also moved on somewhat, we get a 1GHz Cortex A8 which is better than the Pi, along with various other stuff and lots more GPIO's too.

 

Ok, so it's clear that I like the look of the new beaglebone, and given the price I'm likely to put any further R-Pi plans on hold until I have a chance to play with this. It's also making things like the Olinuxino-maxi I bought recently look very slow/expensive while still being cheaper than the similarly specced Olinuxino-A13

 

Some details of the beaglebone-black here http://circuitco.com/support/index.php?title=BeagleBoneBlack

 

What do the rest of you think ?   I don't expect this to displace the Pi anytime soon, but I expect it to be very attractive to those people who don't simply want to put XBMC on it and duct tape it to the back of the TV..

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  • Former Member
    Former Member over 12 years ago

    selsinork wrote:

     

    Gary Stewart wrote:

     

    On PC based nVidia and AMD graphics cards you can, at least through another standard interface. Look up OpenCL,

    Excellent point!

     

    http://www.raspberrypi.org/phpBB3/viewtopic.php?f=63&t=3330&sid=cf797bab449a96f7e4ebee0a7eb096ab

     

    open apis are the only way to go. Theres no pointin learning a chips innermost detail if you just want to use it for processing as that information is not transferable. so opencl or what ever is the thing that needed. not even sure the gpu on the raspberry pi could have an opencl implementation, i don;t know about the latest one but the videocore3 used a combingation of a vector processor and hardware blocks to get its speed and low power. That would be really difficult to put open cl over the top of. Nvidia stuff uses more general purpose stuff internally as they are desktop gpus with no silicon or power limtiation so is easier to write opencl for. You also get a lot more processing power so its much more worthwhile doing.

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  • Former Member
    Former Member over 12 years ago

    selsinork wrote:

     

    Gary Stewart wrote:

     

    On PC based nVidia and AMD graphics cards you can, at least through another standard interface. Look up OpenCL,

    Excellent point!

     

    http://www.raspberrypi.org/phpBB3/viewtopic.php?f=63&t=3330&sid=cf797bab449a96f7e4ebee0a7eb096ab

     

    open apis are the only way to go. Theres no pointin learning a chips innermost detail if you just want to use it for processing as that information is not transferable. so opencl or what ever is the thing that needed. not even sure the gpu on the raspberry pi could have an opencl implementation, i don;t know about the latest one but the videocore3 used a combingation of a vector processor and hardware blocks to get its speed and low power. That would be really difficult to put open cl over the top of. Nvidia stuff uses more general purpose stuff internally as they are desktop gpus with no silicon or power limtiation so is easier to write opencl for. You also get a lot more processing power so its much more worthwhile doing.

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