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Raspberry Pi Forum software engineering;  was: Is this official blog article intended as a joke?
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software engineering;  was: Is this official blog article intended as a joke?

e14 Contributor
e14 Contributor over 13 years ago

http://www.element14.com/community/groups/raspberry-pi/blog/2013/05/24/getting-started-with-raspberry-pi--part-1

 

"With a  Raspberry Pi in hand, robotics is no more a fancy imaginary world of big and serious people but a real and authentic one."

 

"big and serious people"  Really???

"fancy imaginary world"  Really???

 

"With a normal computer that has a monitor, keyboard, mouse, printer and modem connected, hardly anything can be done, except the intended use."

 

"printer port"  Really???   have you heard of USB?  We're up to USB 3.0 now.

"modem port"  Really??? have you heard of ethernet?  We're up to 1 and 10 Gbit now.

Have you heard of the PCI Express bus on PC's?  (or formerly ISA and PCI)

 

"non-availability of an easy programming environment"  Really?!?!?

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  • e14 Contributor
    e14 Contributor over 13 years ago in reply to e14 Contributor

    coder27 wrote:

     

    The solution to complexity is abstraction.  A single person can run a large company

    or run a large nation, but not by doing all the jobs that a sole proprietor does.  Instead,

    they operate at much higher levels of abstraction.

    Not sure I really agree with that.  I accept that abstraction is necessary, but I'd argue that it's a necessary evil.

     

    The problem with abstraction is that by definition it leads to the problem Morgaine brought up that no one person has a clue how it all works, or even how it's supposed to work. It also leads to the problem that once it becomes obvious that somethings broken it's often impossible to fix in any meaningful way.

     

    You mention large companies or nations. I think they're often a perfect example - you look at the individual, abstracted, parts and they all look perfectly reasonable, but put them together and the result is incoherent and often fails even the most basic common sense analysis.

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  • e14 Contributor
    e14 Contributor over 13 years ago in reply to e14 Contributor

     

    I accept that abstraction is necessary, but I'd argue that it's a necessary evil.

     

    Yes, no doubt that large companies, nations, etc. are run with huge inefficiencies.

    Sometimes that is intentional.

     

    Similarly, there are a lot of examples where inefficiency is inherent. 

    For example, airliner load factors.  It's tempting to see an airliner flying

    with empty seats, and say that's inefficient because the seats are

    going to waste and any revenue that could be obtained by filling them

    would go directly to the bottom line profit. 

     

    But an airline intentionally flys more seats on any particular route than

    it expects to fill, in order to accommodate last-minute bookings from

    high-paying business travelers.  It's just as important to avoid the waste

    of turning away last-minute bookings because your plane is full than it is

    to avoid the waste of flying empty seats.

     

    The idea of abstraction is that low-level details are often not of critical

    importance at higher levels of design.  For example in coding, an

    assembly language programmer might care a lot about which register

    holds which variable, in order to maybe keep two variables in adjacent

    registers so they can be moved at the same time in a single double-word

    move instruction.  But that's of no concern to the project's chief architect.

     

    Every low-level detail needs to be worried about by someone, but

    no single person needs to worry about every low-level detail.

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  • johnbeetem
    johnbeetem over 13 years ago in reply to Dudley

    Great post, Nelson.  I really like the Orson Scott Card essay -- hilarious and insightful.

    Dudley Nelson wrote:

     

    Ultimately, it's quite possible to write bad code in any language. The more powerful the language, the easier it is to paint yourself into a corner, and find yourself with a sticky problem that you have to fudge your way out of...

    Reminds me of some classic C versus C++ jokes (from memory):

     

    1.  C gives you enough rope to hang yourself.  C++ gives you enough rope to tie up everybody in your neighborhood, rig a small ship, and still have enough left over to hang yourself from the yard-arm.

     

    2.  With C, it's easy to shoot yourself in the foot.  With C++ it's harder, but when you do you blow your whole leg off.

     

    Dudley Nelson also wrote:

     

    Now, that all said, it's fair to say that all software ships with bugs; it is part of the nature of software, and it happens for all the reasons everyone said.

    All software that performs a non-trivial function has bugs.  There are just way too many moving parts, and when you try to fix the code the bugs scurry away to other parts of the program, just like in the song:

    99 little bugs in the code,
    99 bugs in the code...
    Take one
    out, compile again,
    100 little bugs in the code.
    [Repeat until bug count goes to zero.]

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  • johnbeetem
    johnbeetem over 13 years ago in reply to johnbeetem

    As long as we're sharing humorous bits about software engineering, here's one of my favorites: Software Engineering: Now with Cats.

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  • e14 Contributor
    e14 Contributor over 13 years ago in reply to Dudley

    Dudley Nelson wrote

     

    However, what got me out of lurking on this post and actually posting on this discussion was the last post by Selsinork, which reminded me of an excellent article once written by Orson Scott Card. This is a jaded example, but it definitely points at some of the key problems in software development - how it is handled by non-software types, and especially by management. The world has changed in many ways since this article was written, but in many ways, it remains the same. A large number of problems are caused by external people not understanding either how software works, or how the people who work on software work.

     

    A great example of no matter how much things change they really just stay the same. I don't think that has lost any relevance in all these years.

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  • e14 Contributor
    e14 Contributor over 13 years ago in reply to e14 Contributor

    coder27 wrote:

     

    Every low-level detail needs to be worried about by someone, but

    no single person needs to worry about every low-level detail.

    I couldn't agree more.. Unfortunately it's also exactly the problem.  Someone five levels up the abstraction tree makes an innocuous decision because he doesn't think he needs to care about the person trying to keep those two values in the same register, but by the time the decision makes it all the way down, that assembly language programmer can no longer do what's required without forcing a re-write at every other level. Resulting bodged solution unsurprisingly has issues because a very frequently executed action goes from a single cycle to something that takes very many orders of magnitude longer.

     

    I know of at least one example where this sort of thing forced changes in hardware to compensate for software design that was unchangeable due to this way of thinking.

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  • e14 Contributor
    e14 Contributor over 13 years ago in reply to johnbeetem

    John Beetem wrote:

     

    As long as we're sharing humorous bits about software engineering, here's one of my favorites: Software Engineering: Now with Cats.

    I like it image

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  • e14 Contributor
    e14 Contributor over 13 years ago in reply to e14 Contributor

    Someone five levels up the abstraction tree makes an innocuous decision because he doesn't think he needs to care ...

     

    Yes, sometimes abstractions leak, but hopefully it's the exception rather than the rule.

     

    As you probably know, there is a software engineering notion of "information hiding"

    that is often misunderstood.  The goal is to separate interface from implementation,

    with the implementation details hidden from users of the abstraction so that they can't

    unwittingly rely on them, which would endanger the system if the details are changed.

     

    Some people think information hiding is bad in that it prevents them from maximizing

    efficiency by taking advantage of implementation details that they don't expect will

    actually change, such as multiplying an integer by 2 by shifting it left one bit, on the

    assumption that it's represented in base 2 and always will be.

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  • morgaine
    morgaine over 13 years ago in reply to Dudley

    Dudley Nelson wrote:

     

    excellent article once written by Orson Scott Card. This is a jaded example, but it definitely points at some of the key problems in software development - how it is handled by non-software types, and especially by management. The world has changed in many ways since this article was written, but in many ways, it remains the same. A large number of problems are caused by external people not understanding either how software works, or how the people who work on software work.

     

    Although poor management is common in all fields, the core problem in software isn't lack of understanding of software by non-software-types, but lack of understanding of software by everybody involved in the process, Alpha Programmers included.  In fact, the finger of blame should mostly point at the "geniuses" of the field because they should be informed enough to understand the root cause of the problem, and able to communicate it to others, including management and beancounters.  They aren't, and they don't.

     

    After all, management deals with huge projects in many other fields of engineering and still succeeds in delivering bridges that don't fall down continually, complex modern cars that are much more reliable than their drivers, and space rovers that continue to explore Mars some 10 years after the end of a nominal 90-sol mission.  It is not beyond the capabilities of engineers and management to make extremely complex systems that work to spec.

     

    Unfortunately, the vast bulk of software development is not an engineering discipline at all, but a rather ad hoc craft with very little in the way of engineering methodology, and frequently no measurement or analysis done at all.  Although Computer Science is a formal discipline, it underpins the creation of software only in principle, rarely in practice to any great extent.  Well-chosen scalable algorithms or the use of formal language grammars is often as close as CompSci gets to helping a software project achieve its goals.  The situation is very bad indeed.  The Software Crisis that was so often described in the 80's is still present and shows no signs of abating.  It's an extreme embarassment to those of us who would like to consider themselves engineers through long experience in the discipline, but in all honesty cannot.

     

    Orson Scott Card's little article is certainly funny.  Unfortunately it also perpetuates the myth that  Alpha Programmers are on top of things, and that if only they were left alone, coders and their coffee and pizzas will solve everything.  If only it were so.

     

    Morgaine.

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  • johnbeetem
    johnbeetem over 13 years ago in reply to morgaine

    Morgaine Dinova wrote:

     

    Although poor management is common in all fields, the core problem in software isn't lack of understanding of software by non-software-types, but lack of understanding of software by everybody involved in the process, Alpha Programmers included.  In fact, the finger of blame should mostly point at the "geniuses" of the field because they should be informed enough to understand the root cause of the problem, and able to communicate it to others, including management and beancounters.  They aren't, and they don't.

    My opinion:  I think a lot of great programmers got that way precisely because they've always been bad at communicating with humans.  They were ostracized as children, and bonded early to computers as an alternative.  To get stuff through management, it's not just communcication -- you have to sell yourself and your ideas.  Well, not everybody is a good salesman.  Those who are go into sales and make a whole lot more money than techies.  JMO/YMMV

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