I was checking Kickstarter today and found this: https://www.kickstarter.com/projects/land-boards/pisoc?ref=home_recs.
The project incorporates PSOC 5LP from Cypress on a custom hat. What do you think?
I was checking Kickstarter today and found this: https://www.kickstarter.com/projects/land-boards/pisoc?ref=home_recs.
The project incorporates PSOC 5LP from Cypress on a custom hat. What do you think?
Interesting article.
Oviously didn't work so well for Dave as the link to his uCurrent device came back with the "Shop Unavailable" message.
I know I look at this one sometimes.
Typically you’ll try and make sure this figure is just above the one-off parts cost of someone making it themselves (customers will do the math!). So most would rather buy it from you assembled and tested instead of dicking around making it themselves.
I did like this one
Essentially, you price the product “at what people are willing to pay”. If your widget only costs $10 to manufacture, and you know they will pay $100 for it, then great, your gross margin (essentially your profit) is huge.
Followed by this observation
In the OSHW industry, where your customers are cluey, you can’t get away with huge markups.
Cheers for that link.
Mark
Can you point me to an example of two of the above where you did what you explained?
Dave uses the 2.5 multiplier which is a good rule of thumb. Most companies I have worked for have used a 3x multiplier.
Another question, how much per hour do you figure your own time is worth?
These things start out as a hobby project, where time is "a hassle to keep track of" so those are essentially free and cannot be accounted for afterwards.
When things take off, and you quit the day job, those hours need to be accounted for eventually. (but depending on your financial situation, you might accept them being "almost not paid" as a loss-leader for future sales...)
I will answer to your previous question later that I should find a series of links. About this, it depends on the job. Between 35 and 55 Euros per hour.
It's a family owned business, not a hobby project.
Anyway IMHO the business approach is not 100% correct.
This question has been a great learning experience from many perspectives. Here are a few points:
Truly I never expected this simple question to generate so much dialogue. But that is great for all concerned.
Cheers,
Clem
Jan this link is very useful and depict a scenario that seems the next step what I have depicted in my previous post. It includes a lot of good suggestions and involve retailers and resellers, the step after the first preproduction (that also gives trustability to the product and a good reference base to the potential distributors / resellers and why not, the industrial scale production investors).
Thank you for sharing this.
Enrico.