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Raspberry Pi Forum How to break out of a while True: loop with a button
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Related

How to break out of a while True: loop with a button

flypadre
flypadre over 9 years ago

I've been working on some python scripts accessing the gpio pins on my rpi to light an led and I ran into a little problem I'm not sure how to solve.

My code looks something like this minus some setup statements

 

def ledblink():

     while True:

          GPIO.output(13, True)

          time.sleep(.5)

          GPIO.output(13, False)

          time.sleep(.5)

 

def ledoff():

     GPIO.output(13, False)

 

button = Button(root, text = 'LED ON', command = ledblink)

button.pack()

offbutton = Button(root, text = 'LED OFF', command = ledoff)

offbutton.pack()

 

As you can probably tell using tkinter for my gui. Also, as you can probably tell once I click the on button, that is all this program is going to let me do, the led blinks and continues because True is always True. How can I keep an indefinite loop running so that I can have a blinking led and still be able to break out of the loop when I want to turn things off? This was easy when I wanted to simply turn the led on and off, but not so easy with the loop I have to make it blink.

Just an FYI I was able to break out of the loop in my script version by using a try/except in which I used KeyboardInterrupt to call GPIO.cleanup() but I'm not sure how to do this in a gui.

 

 

 

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  • Former Member
    0 Former Member over 9 years ago

    Interesting discussion.

     

    Typically, I write a more simplified threaded procedure so that the straight-line code avoids embedded procedures (my preference or "style").  For whatever it is worth,

     

    # Changes to original code on 2016-10-21 15:21 USA CT
    # Simplified blink() procedure for future enhancement
    # Moved threading references to main code section
    # Doubled sleep time (not significant)
    # Renamed "switch" to "flag_blinking" (not significant)
    # Introduced flag_exiting
    
    import Tkinter as tk    
    import time  
    import threading  
      
    flag_blinking = False 
    flag_exiting = False 
    
    root = tk.Tk()  
      
    def blink():  
        global flag_blinking  
        global flag_exiting   
        while ( True ):
            if (flag_blinking == True):  
                print('BLINK...BLINK...') 
            if (flag_exiting == True):
                return 
            time.sleep(1.0)  
    
    def switchon():    
        global flag_blinking  
        flag_blinking = True  
        print 'flag_blinking on'   
            
    def switchoff():    
        global flag_blinking  
        flag_blinking = False      
        print 'flag_blinking off'  
            
    def kill(): 
        global flag_exiting   
        flag_exiting = True
        root.destroy()    
            
    thread = threading.Thread(target=blink)  
    thread.start()  
    
    onbutton = tk.Button(root, text = "Blink ON", command = switchon)    
    onbutton.pack()    
    offbutton =  tk.Button(root, text = "Blink OFF", command = switchoff)    
    offbutton.pack()    
    killbutton = tk.Button(root, text = "EXIT", command = kill)    
    killbutton.pack()    
      
    root.mainloop() 

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  • Former Member
    0 Former Member over 9 years ago

    Interesting discussion.

     

    Typically, I write a more simplified threaded procedure so that the straight-line code avoids embedded procedures (my preference or "style").  For whatever it is worth,

     

    # Changes to original code on 2016-10-21 15:21 USA CT
    # Simplified blink() procedure for future enhancement
    # Moved threading references to main code section
    # Doubled sleep time (not significant)
    # Renamed "switch" to "flag_blinking" (not significant)
    # Introduced flag_exiting
    
    import Tkinter as tk    
    import time  
    import threading  
      
    flag_blinking = False 
    flag_exiting = False 
    
    root = tk.Tk()  
      
    def blink():  
        global flag_blinking  
        global flag_exiting   
        while ( True ):
            if (flag_blinking == True):  
                print('BLINK...BLINK...') 
            if (flag_exiting == True):
                return 
            time.sleep(1.0)  
    
    def switchon():    
        global flag_blinking  
        flag_blinking = True  
        print 'flag_blinking on'   
            
    def switchoff():    
        global flag_blinking  
        flag_blinking = False      
        print 'flag_blinking off'  
            
    def kill(): 
        global flag_exiting   
        flag_exiting = True
        root.destroy()    
            
    thread = threading.Thread(target=blink)  
    thread.start()  
    
    onbutton = tk.Button(root, text = "Blink ON", command = switchon)    
    onbutton.pack()    
    offbutton =  tk.Button(root, text = "Blink OFF", command = switchoff)    
    offbutton.pack()    
    killbutton = tk.Button(root, text = "EXIT", command = kill)    
    killbutton.pack()    
      
    root.mainloop() 

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  • rew
    0 rew over 9 years ago in reply to Former Member

    Richard, you're my kind of man! I like your style! :-)

     

    I would write this functionality exactly as you did. If we were given this as an assignment at school, we'd be accused of cheating because all that's changed are the variable names.....

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  • flypadre
    0 flypadre over 9 years ago in reply to Former Member

    This is great too. Thanks for the code!

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