I would like to offer 14 year old studentrs the opportunity to make a robot or a quad copter
does anyone have any projects or the search terms to find a small project
Thanks
I would like to offer 14 year old studentrs the opportunity to make a robot or a quad copter
does anyone have any projects or the search terms to find a small project
Thanks
Rick,
This is an excellent project for almost any age 8-18. Your question in specific asks about quadcopters vs. robots (land, submersible, etc not mentioned) so let me offer this:
Although a quadcopter, particularly a drone, will give you the greatest "wow" factor, it has some drawbacks for younger students:
For my Middle-School/High-School (grades 8 through 12, ages 13-18) students, I usually start them off with a land robot design in the Fall/Winter due to the cold and an ROV submersible design during Spring/Summer workshops. Motors can be under $2 each, continuous evolution servos are easier to manage at around $3-4 each compared to a quadcopter's motors that can start around $20-30 each depending on your voltage and amperage requirements. The electronics are very much simpler for non-flying robots because feedback channels can be simpler and particularly in the case of an ROV (see SeaPerch or OpenROV in Google) you can supply power and control via a simple tether and return a good video signal by the same route using inexpensive ethernet cabling. This makes it much easier to change out power sources for extended operation rather than carrying your batteries onboard.
Although they are not the "coolest" designs without some design work by the students, MIT's SeaPerch ROV can be built for under $50 (I built some around $27 each with common PVC pipe frames and off-the-shelf DC hobby motors). To let each student watch what their own ROV is doing as they explore the local coast, pond, lake, pool, I used a small backup camera and 7" TVT display for cars (both together at $35 total via Amazon) to create a separate unit that could be clipped to the ROV and control unit, so each student could operate their ROV as a remote inspection tool but the cost for each ROV was cut down significantly so everyone could build and paint their own. The students searched for "treasure" I distributed ahead of time while discussing ecological effects of dumping, artificial reefs, and the use of ROVs in deep water exploration (the Gulf Horizon event was recent last year), which allows many learning opportunities for everyone and the team efforts to work together for the final exercise let each group compete with the video feed piped to a large flat-panel television as well as the small operator's display so everyone could watch, plan, cheer and so on.
For a traditional land robot, a wheeled design can be built using just motors or hobby servos driving wheels on a simply square of wood or fiberglass PCB that supports the batteries and electronics. I recommend the magnificent Arduino microcontroller for programming sensors and reactionsm as it is a very durable design, inexpensive (you can build your own for around $5-10 each from an Atmel processor and a few standard caps/resistors/etc or just buy one or a dozen), and have a magnificent community of supprot and examples already out there - check MAKE or Instuctable's Arduino section for some ideas. You can have touch-sensors, ultrasonic or optical range measurement, even color sensors and other options on this delightful open source platform with the basic design costing around the same cost as a single quadrotor motor and motor controller pair alone.
Either a land or water design works well as a first-robot, as you can integrate the same type of multi-axis sensor suite (pitch/roll/yaw, magnetic compass, accelerometer, thermometer, etc) on those for feedback to let your students learn about those before they try to take them up into the sky when they tnd to fall back down wtih less than desirable regularity. Adding a video camera or a pair of improvised hydrophones to an water design or similar input devices for a land build can let you engage your students in an immersive experience they will certainly not soon forget. Once the basics work, then you let them add additional capabilities to continually explore more and more opportunities and interesting locations as their own skills and capabilties develop.
Respectfully,
Kalani Kirk Hausman
Rick,
This is an excellent project for almost any age 8-18. Your question in specific asks about quadcopters vs. robots (land, submersible, etc not mentioned) so let me offer this:
Although a quadcopter, particularly a drone, will give you the greatest "wow" factor, it has some drawbacks for younger students:
For my Middle-School/High-School (grades 8 through 12, ages 13-18) students, I usually start them off with a land robot design in the Fall/Winter due to the cold and an ROV submersible design during Spring/Summer workshops. Motors can be under $2 each, continuous evolution servos are easier to manage at around $3-4 each compared to a quadcopter's motors that can start around $20-30 each depending on your voltage and amperage requirements. The electronics are very much simpler for non-flying robots because feedback channels can be simpler and particularly in the case of an ROV (see SeaPerch or OpenROV in Google) you can supply power and control via a simple tether and return a good video signal by the same route using inexpensive ethernet cabling. This makes it much easier to change out power sources for extended operation rather than carrying your batteries onboard.
Although they are not the "coolest" designs without some design work by the students, MIT's SeaPerch ROV can be built for under $50 (I built some around $27 each with common PVC pipe frames and off-the-shelf DC hobby motors). To let each student watch what their own ROV is doing as they explore the local coast, pond, lake, pool, I used a small backup camera and 7" TVT display for cars (both together at $35 total via Amazon) to create a separate unit that could be clipped to the ROV and control unit, so each student could operate their ROV as a remote inspection tool but the cost for each ROV was cut down significantly so everyone could build and paint their own. The students searched for "treasure" I distributed ahead of time while discussing ecological effects of dumping, artificial reefs, and the use of ROVs in deep water exploration (the Gulf Horizon event was recent last year), which allows many learning opportunities for everyone and the team efforts to work together for the final exercise let each group compete with the video feed piped to a large flat-panel television as well as the small operator's display so everyone could watch, plan, cheer and so on.
For a traditional land robot, a wheeled design can be built using just motors or hobby servos driving wheels on a simply square of wood or fiberglass PCB that supports the batteries and electronics. I recommend the magnificent Arduino microcontroller for programming sensors and reactionsm as it is a very durable design, inexpensive (you can build your own for around $5-10 each from an Atmel processor and a few standard caps/resistors/etc or just buy one or a dozen), and have a magnificent community of supprot and examples already out there - check MAKE or Instuctable's Arduino section for some ideas. You can have touch-sensors, ultrasonic or optical range measurement, even color sensors and other options on this delightful open source platform with the basic design costing around the same cost as a single quadrotor motor and motor controller pair alone.
Either a land or water design works well as a first-robot, as you can integrate the same type of multi-axis sensor suite (pitch/roll/yaw, magnetic compass, accelerometer, thermometer, etc) on those for feedback to let your students learn about those before they try to take them up into the sky when they tnd to fall back down wtih less than desirable regularity. Adding a video camera or a pair of improvised hydrophones to an water design or similar input devices for a land build can let you engage your students in an immersive experience they will certainly not soon forget. Once the basics work, then you let them add additional capabilities to continually explore more and more opportunities and interesting locations as their own skills and capabilties develop.
Respectfully,
Kalani Kirk Hausman