What is the best way to go about scaling 3d scanned geo to match the real world object?
I have some laser scanned geo, and it's very accurate but much too large. I can use calipers to get pretty accurate measurements of the real object. I know I could go into Maya and constrain some measurements to the geo and manually start scaling it until the measurements are right, but I was wondering if there was a cleverer way of doing it in some CAD software.
Thanks in advance.