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  • Author Author: Jan Cumps
  • Date Created: 9 Mar 2025 7:23 PM Date Created
  • Views 554 views
  • Likes 5 likes
  • Comments 3 comments
  • operator
  • c++
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C++ classes and operators

Jan Cumps
Jan Cumps
9 Mar 2025

This is a "classic C++" post, something that's been part of the language since conception: How to use an operator in your class design.

I developed a callback class. Your "gizmo that needs to callback something" would hold an instance of that class (an object). And you 'd assign some function to that object.

Callback<int> cb;
cb.set([]() -> void {
    start_video();
});

When the time is ripe (usually an event: an interrupt, a mouse click, UART data arrived, ...) you ask the callback class to execute that function. In this blog, I'm pretending that I'm a button, and someone clicked me. The effect should be that the start_video() callback gets executed.

In my original design, you reacted on that by calling the callback class call() method:

bool button1::clicked() {
    cb.call();
}

This would execute the start_video(). 

However, in C++ there is a standard way to indicate that something is a call and that you "execute the object" : the operator (). Similar to the operator +, that indicates that you want to add. I want that my class follows that paradigm.

This is how I want that a call should look like:

button1::clicked() {
    cb();
}

It again should call start_video(). Like the originall call() method did.

Implementing this isn't hard. In my Callback template class, I just had to replace call() by operator ():

class Callback {
public:
	// ...

	inline void operator()() {
	    // call the registered callback
	}
	
	// ...

};

in reality, my class is template driven, and will accept callbacks with any type / count of parameters. I've removed that for blogging simplicity.

Opinions on this topic may vary. I think that operator() indicates perfectly that you want the callback class to execute the callback handler. Let me know if you have a different preference.

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  • Jan Cumps
    Jan Cumps 5 months ago

    Here is how I used this in Raspberry Pico code, where I use a callback when i need data from UART:

    callbackmanager::Callback<void, std::string&> reader;
    
    reader.set([](std::string& s) -> void { read(s); });
    // read is a Pico function that gets all available data from the controller's UART buffer.
    // it stores the results in the std::string tht's passed to it as a reference.

    In my business logic, that doesn't know anything about Pico or UART, I invoke a read by calling that callback:

    // In my business logic
    
    void mybusinessclass::read(std::string& s) {
        reader(s);
    }

    The callback class will call that read() function we set earlier, to get the data from the UART, and put it in std::string s.

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  • Jan Cumps
    Jan Cumps 5 months ago in reply to Jan Cumps

    I've used explicit types in the code above,

    reader.set([](std::string& s) -> void { read(s); });

    but you can also use auto:

    reader.set([](auto& s) { read(s); });

    Both constructs are identical, and enforce the same strong type checks. auto is a useful way to (amongst other things) type less.

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  • Jan Cumps
    Jan Cumps 5 months ago in reply to Jan Cumps

    I've used explicit types in the code above,

    reader.set([](std::string& s) -> void { read(s); });

    but you can also use auto:

    reader.set([](auto& s) { read(s); });

    Both constructs are identical, and enforce the same strong type checks. auto is a useful way to (amongst other things) type less.

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