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element14's The Ben Heck Show
Documents Help Ben Heck Finish His Portable N64!
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  • Author Author: tariq.ahmad
  • Date Created: 6 Apr 2017 5:26 PM Date Created
  • Last Updated Last Updated: 28 Sep 2017 9:05 PM
  • Views 4491 views
  • Likes 3 likes
  • Comments 55 comments
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Help Ben Heck Finish His Portable N64!

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Ben Heck gives an update on the much anticipated Portable N64 and requests help from the community with completing the build.  A portable N64 is one of the most frequently requested builds from members but is difficult to hack because it’s easy to damage and requires a lot of rewiring to make it portable.  Specifically, Ben needs help getting the RAM expansion to work. Help Ben finish his N64 Portable in the comments below!

 

 

View Progress Made on the Portable N64 in Previous Episodes:

 

Episode 275: Ben Heck's Portable N64 Part 1 Episode

 

Episode 276: Ben Heck's Portable N64 Part 2 Episode

 

In the Comments Below Submit Your Feedback to Help Ben Heck Complete His N64 Portable!

 

 

 

 

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Top Comments

  • jon4248
    jon4248 over 8 years ago +10
    Am I the only one that found this via google? Reverse engineering the jumper pak. | The Official ModRetro Forums Edit - info about: ram swap | The Official ModRetro Forums edit: or perhaps this if your…
  • sudos
    sudos over 8 years ago +6
    Shielded ribbon cable would probably be the first thing to get your hands on to try. 3M stuff, of course, nothing else. this was a problem with the PCIe stuff when bitcoin and dogecoin miners were huge…
  • mayermakes
    mayermakes over 8 years ago +5
    I think the problem is actually in the timing for the ram, (15cm/ns in copper wire if I remember correctly) Because of the way the board is routed I think the traces are calculated to have the suitable…
  • robotnik
    robotnik over 8 years ago

    Instead of replacing the vertical connector, why not make a small 'extension cord' device to plug into the existing port?

     

    Use 'cart' pins on one end that sits flush inside the connector walls when plugged in, and provides a ribbon-cable out the top (for connection to another connector) that you can then position horizontally however you'd like?

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  • jamezfat
    jamezfat over 8 years ago

    Random question what model of the n64 are you using as if you are trying to mix components they usaly aren't compatible

    Also how many n64's have died for this?

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  • podrigo
    podrigo over 8 years ago

    Hello,

     

    Can you desolder the connector, etch a pcb with traces that go to the side and line up with the pads (double sided so the line up perfectly), use solder paste and lay it flush on the other board? Then fix it with glue.

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  • jon4248
    jon4248 over 8 years ago in reply to corneliu.v

    Haha I posted a link to that above a little bit ago.   

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  • corneliu.v
    corneliu.v over 8 years ago

    So i found this on another forum , and i think this might be the best way to go about it, and probably the cleanest, removing the 'extension' entirely. All you need is tons of flux and a chisel head on your iron.

     

    FierceDeity said:

    Actually, the Expansion pack contains 4mb of ram. N64 boards revisions 1-5 all have 2, 2mb ram chips. Revisions 6-9 have 1, 4mb ram chip. To ramswap, you have to get a revision 1,2,3,4, or 5 board, take off the 2 ramchips, and replace them with ramchips from a expansion pack or a revision 6,7,8 or 9 board.

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  • megacharlizardz
    megacharlizardz over 8 years ago

    Why not just make a port on the device for the expansion slot? Then you are able to use any card in there including the memory pack, ram expansion pack, and any other ones. It might take up some extra space, but it could be worth it.

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  • dwarg91
    dwarg91 over 8 years ago

    make sure that the traces for the rambus do not go anywhere else as that might be where some of the instability is coming from. Also make sure that the in used traces aren't connected as they might be introducing reflections in the signal.

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  • silviustro
    silviustro over 8 years ago

    Hey there Ben!


    look at this forum post I found from a while back: Miceeno's Project Phoenix | The Official ModRetro Forums

     

    The guy did a pretty standard job of just bending the pins and soldering them directly to the pack. It worked out fine.

     

    I'm going to suggest the obvious, check all of your connections again, maybe you missed something, you know how Murphy can get you every time.

     

    If there are timing issues with the RAM, the game should still boot and work, then crash or have shader issues. So i'm thinking it doesn't have much to do with the timing and trace lengths.

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  • reasonablebeing
    reasonablebeing over 8 years ago in reply to jon4248

    Looks like the best solution - glad Ben reached out for assistance.

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  • luisrene
    luisrene over 8 years ago

    Hi Ben Heck, First: maybe you should analyze the speed signal of some signal in the RAM bus with the Logic analyzer in a working Nintendo 64 and get some snapshots. Second, you should take some snapshots of the bus signal of a already modified Nintendo 64. The problem is the Crosstalk effect because the wires soldered by hand are working as antennas. Maybe you should use a ribbon cable with a ground shield. You should compare the snapshots in order to view the level of degradation of bus signals. I hope you can achieve it because I like so much with your work with game consoles mod and retrocomputing.

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