I included the episode for context. Can someone please recreate this project for horse racing like the carnival arcades instead of the STAVA Lorraine created? I would truly enjoy making this now that I am retired. Thanks
Mike
I included the episode for context. Can someone please recreate this project for horse racing like the carnival arcades instead of the STAVA Lorraine created? I would truly enjoy making this now that I am retired. Thanks
Mike
You may need to start by sharing some pictures of the version of the game that you are after creating, as they vary quite a bit.
Over here in my youth it was known as the 'Donkey Derby' but that I believe that was a copy of George Valentine Tonner's 'Kentucky Derby' game. Some had animatronic horses on a Scalextric type track whereas some were pulled along by ropes wrapped around pulleys more like Lorrainbow's design. Some were controlled by rolling balls into pockets, and others by tapping switches alternately. Horses have been replaced by camels and rabbits as well.
I recall that some were based on linear tracks like Lorrainbow's Strava version whereas some were based on oval tracks.
Size varied a lot as well from the large arcade versions like this Blackpool Pier Entertainment - Donkey Derby to small table top toys like this Desktop Horse Racing Derby .
The ball-rolling ones tended to be at the larger end of to scale so not clear as to how large a build your were thinking of ?
6 foot long. Big enough for a family get together. Even a smaller size would be great. I could make a simple roller ball game. Drop a ball in and it hits a couple of pins on the way down to the points holes -like a pachinko machine.
The user interface probably the main size restriction if it is mechanical. A 6' long track would probably fit 2 people either side if you are rolling balls, or perhaps 3 either side if you are using some sort of pinball mechanism with less arm movement involved.
How many players and how deep a table were you thinking ? The roll a ball design usually requires that the pockets aren't reachable at arms length to avoid cheating, but you could have some sort of a clear cover above the pockets to make sure the balls to have to be rolled in.
The user interface probably the main size restriction if it is mechanical. A 6' long track would probably fit 2 people either side if you are rolling balls, or perhaps 3 either side if you are using some sort of pinball mechanism with less arm movement involved.
How many players and how deep a table were you thinking ? The roll a ball design usually requires that the pockets aren't reachable at arms length to avoid cheating, but you could have some sort of a clear cover above the pockets to make sure the balls to have to be rolled in.