I included the episode for context. Can someone please recreate this project for horse racing like the carnival arcades instead of the STAVA Lorraine created? I would truly enjoy making this now that I am retired. Thanks
Mike
I included the episode for context. Can someone please recreate this project for horse racing like the carnival arcades instead of the STAVA Lorraine created? I would truly enjoy making this now that I am retired. Thanks
Mike
You may need to start by sharing some pictures of the version of the game that you are after creating, as they vary quite a bit.
Over here in my youth it was known as the 'Donkey Derby' but that I believe that was a copy of George Valentine Tonner's 'Kentucky Derby' game. Some had animatronic horses on a Scalextric type track whereas some were pulled along by ropes wrapped around pulleys more like Lorrainbow's design. Some were controlled by rolling balls into pockets, and others by tapping switches alternately. Horses have been replaced by camels and rabbits as well.
I recall that some were based on linear tracks like Lorrainbow's Strava version whereas some were based on oval tracks.
Size varied a lot as well from the large arcade versions like this Blackpool Pier Entertainment - Donkey Derby to small table top toys like this Desktop Horse Racing Derby .
The ball-rolling ones tended to be at the larger end of to scale so not clear as to how large a build your were thinking of ?
6 foot long. Big enough for a family get together. Even a smaller size would be great. I could make a simple roller ball game. Drop a ball in and it hits a couple of pins on the way down to the points holes -like a pachinko machine.
The user interface probably the main size restriction if it is mechanical. A 6' long track would probably fit 2 people either side if you are rolling balls, or perhaps 3 either side if you are using some sort of pinball mechanism with less arm movement involved.
How many players and how deep a table were you thinking ? The roll a ball design usually requires that the pockets aren't reachable at arms length to avoid cheating, but you could have some sort of a clear cover above the pockets to make sure the balls to have to be rolled in.
I could make a simple roller ball game. Drop a ball in and it hits a couple of pins on the way down to the points holes -like a pachinko machine.
Perhaps also take a look at Skee Ball type arcade game projects for ideas ?
6 foot long.
For 12 players then a 6' long track might be a bit on the short side. If you have 6 players either side then that only leaves 1' per player.
Might be worth considering trying to make the design modular in 2 (or 3) sections, so for 12 players the track can be twice as long as for 6 players.
6 foot long.
For 12 players then a 6' long track might be a bit on the short side. If you have 6 players either side then that only leaves 1' per player.
Might be worth considering trying to make the design modular in 2 (or 3) sections, so for 12 players the track can be twice as long as for 6 players.
Yes, it does seem very close now thinking about it. I'm going to reexamine this.
I think you are going to be around 2' shoulder width, then you need extra for the elbow movement when picking and rolling the balls.
One way to maximize space may be to make it dodecagonal as that way it's wider at the player end of the slope and then you have a triangle toward the top of the slope for the pockets.
You could also use a circular track which means the horses never have to rewind to reset the game as the finish line and the start line are now one in the same.