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Episode 607 Reboot request

Mikeatencio
Mikeatencio 5 months ago

/challenges-projects/element14-presents/project-videos/w/documents/28198/from-strava-to-motion-creating-an-arduino-powered-arcade-game-with-running-data----episode-607

I included the episode for context. Can someone please recreate this project for horse racing like the carnival arcades instead of the STAVA Lorraine created? I would truly enjoy making this now that I am retired. Thanks

Mike 

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  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio +3
    I recall colporteur created a project 14 entry based on PWM locomotive motor control about 3 years ago as part of the world in motion competition and won a prize. I think it will have some similarities…
  • beacon_dave
    beacon_dave 5 months ago +2
    You may need to start by sharing some pictures of the version of the game that you are after creating, as they vary quite a bit. Over here in my youth it was known as the 'Donkey Derby' but that I believe…
  • beacon_dave
    beacon_dave 5 months ago +2
    If you still want to use a pinball mechanism, then perhaps look at the Ben Heck Show episode archive, as he built a number of pinball machines from scratch.
  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio +2
    Well that was a quick and easy decision... You can get GPIO expanders if you run out or you can just add another microcontroller, like has been done here where 200 buttons are being used: https://www…
  • beacon_dave
    beacon_dave 5 months ago in reply to beacon_dave +1
    I recall that some were based on linear tracks like Lorrainbow's Strava version whereas some were based on oval tracks. Size varied a lot as well from the large arcade versions like this Blackpool Pier…
  • michaelkellett
    michaelkellett 5 months ago in reply to Mikeatencio +1
    I would have had a look but you can't see much at all without signing in an creating an account - but they want you to pay before you can access the 14 day free account. I won't pay money to a supplier…
  • beacon_dave
    beacon_dave 5 months ago in reply to beacon_dave +1
    I recall SparkFun did a corn hole board game with a LED light strip in the hole the corn bag drops through Sketch Up SparkFun Corn Hole Lorrainbow also did a BasketBall hoop using a colour sensor …
  • michaelkellett
    michaelkellett 5 months ago in reply to Mikeatencio +1
    No need to apologise - it's not you being a muppet ! MK
  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio +1
    Mikeatencio said: 6 foot long. For 12 players then a 6' long track might be a bit on the short side. If you have 6 players either side then that only leaves 1' per player. Might be worth considering…
  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio +1
    I think you are going to be around 2' shoulder width, then you need extra for the elbow movement when picking and rolling the balls. One way to maximize space may be to make it dodecagonal as that way…
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  • beacon_dave
    beacon_dave 5 months ago

    If you still want to use a pinball mechanism, then perhaps look at the Ben Heck Show episode archive, as he built a number of pinball machines from scratch.

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  • Mikeatencio
    Mikeatencio 5 months ago in reply to beacon_dave

    That's one I'll have to see. Thank you for pointing me to his stuff. I still want the horses (or cars) to race across the wall or on a table top. Thank you Blush 

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  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio

    Instead of rolling pool balls into pockets you could use a pinball type setup which perhaps would allow for a smaller user input panel. You could try scaling down the balls and still hand roll into pockets but I'm not sure that would feel quite right somehow.   

    The patent I linked to for the rabbit version flips a ball into a wheel causing it to rotate forwards or backwards which then turns the rotary switch to provide power to the track. That could be quite compact.

    A mini pinball game could be used as the basis to roll smaller balls into the pockets. 

    /challenges-projects/element14-presents/benheck/ben-heck-exclusive/w/documents/3384/mini-pinball-kit-12-the-end-is-nigh----episode-334

    You could use a Galton board type setup where each output channel has a different weighting advancing the horse by different amounts. Depends on whether you want use skill or luck to drive the game.

    The overall design can be split into two - the user input mechanism that decides whether or not the horses should advance or not, and then the output display mechanism that moves the horses.

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  • Mikeatencio
    Mikeatencio 5 months ago in reply to beacon_dave

    I was thinking golf ball size. I like your idea about the box being wider at the player's end and narrower at the opposite end. Or I might have to reduce the number of players instead. 

    I'm taking a break from this and letting it wander in my mind. Too many choices are making it hard to plan a path. I'll come back to this in a few days and create a list of what I want and how I want it, watch some videos and learn, then move forward.

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  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio

    I'm glad you didn't say basketball there Slight smile

    A squash ball is of similar diameter to a golf ball but may not be heavy enough. Pool balls might be good although slightly larger.

    I suspect that it may take a bit experimentation. Rig up a board, clamp on some sides roll some balls and adjust various angles until the rolling action feels about right. Draw some targets and see how easy/difficult it is.  

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  • Mikeatencio
    Mikeatencio 5 months ago in reply to beacon_dave

    That's my plan.  And I'm going to make the surface bumpers to force the ball off track. Just a couple of bumps in the road. 

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  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio

    In the final design, you may want to make the play surface a replaceable element so as you can easily swap it out for a different design.

    I suspect that over time you may want to refine it a bit as you get more confident with the different aspects of the build.  

    You could have swappable themed designs for different seasons or events. Or you could perhaps swap a roll a ball for a pinball design.

    Perhaps keep an eye out for some of the DIY pinball machine forums as they are likely to have some tips on how to make interactive features that work reliably.

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  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio

    In the final design, you may want to make the play surface a replaceable element so as you can easily swap it out for a different design.

    I suspect that over time you may want to refine it a bit as you get more confident with the different aspects of the build.  

    You could have swappable themed designs for different seasons or events. Or you could perhaps swap a roll a ball for a pinball design.

    Perhaps keep an eye out for some of the DIY pinball machine forums as they are likely to have some tips on how to make interactive features that work reliably.

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  • Mikeatencio
    Mikeatencio 5 months ago in reply to beacon_dave

    I like that idea. Thank you Blush 

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