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Episode 607 Reboot request

Mikeatencio
Mikeatencio 5 months ago

/challenges-projects/element14-presents/project-videos/w/documents/28198/from-strava-to-motion-creating-an-arduino-powered-arcade-game-with-running-data----episode-607

I included the episode for context. Can someone please recreate this project for horse racing like the carnival arcades instead of the STAVA Lorraine created? I would truly enjoy making this now that I am retired. Thanks

Mike 

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  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio +3
    I recall colporteur created a project 14 entry based on PWM locomotive motor control about 3 years ago as part of the world in motion competition and won a prize. I think it will have some similarities…
  • beacon_dave
    beacon_dave 5 months ago +2
    You may need to start by sharing some pictures of the version of the game that you are after creating, as they vary quite a bit. Over here in my youth it was known as the 'Donkey Derby' but that I believe…
  • beacon_dave
    beacon_dave 5 months ago +2
    If you still want to use a pinball mechanism, then perhaps look at the Ben Heck Show episode archive, as he built a number of pinball machines from scratch.
  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio +2
    Well that was a quick and easy decision... You can get GPIO expanders if you run out or you can just add another microcontroller, like has been done here where 200 buttons are being used: https://www…
  • beacon_dave
    beacon_dave 5 months ago in reply to beacon_dave +1
    I recall that some were based on linear tracks like Lorrainbow's Strava version whereas some were based on oval tracks. Size varied a lot as well from the large arcade versions like this Blackpool Pier…
  • michaelkellett
    michaelkellett 5 months ago in reply to Mikeatencio +1
    I would have had a look but you can't see much at all without signing in an creating an account - but they want you to pay before you can access the 14 day free account. I won't pay money to a supplier…
  • beacon_dave
    beacon_dave 5 months ago in reply to beacon_dave +1
    I recall SparkFun did a corn hole board game with a LED light strip in the hole the corn bag drops through Sketch Up SparkFun Corn Hole Lorrainbow also did a BasketBall hoop using a colour sensor …
  • michaelkellett
    michaelkellett 5 months ago in reply to Mikeatencio +1
    No need to apologise - it's not you being a muppet ! MK
  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio +1
    Mikeatencio said: 6 foot long. For 12 players then a 6' long track might be a bit on the short side. If you have 6 players either side then that only leaves 1' per player. Might be worth considering…
  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio +1
    I think you are going to be around 2' shoulder width, then you need extra for the elbow movement when picking and rolling the balls. One way to maximize space may be to make it dodecagonal as that way…
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  • beacon_dave
    beacon_dave 5 months ago

    You may need to start by sharing some pictures of the version of the game that you are after creating, as they vary quite a bit.

    Over here in my youth it was known as the 'Donkey Derby' but that I believe that was a copy of George Valentine Tonner's 'Kentucky Derby' game. Some had animatronic horses on a Scalextric type track whereas some were pulled along by ropes wrapped around pulleys more like Lorrainbow's design. Some were controlled by rolling balls into pockets, and others by tapping switches alternately. Horses have been replaced by camels and rabbits as well.

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  • beacon_dave
    beacon_dave 5 months ago in reply to beacon_dave

    I recall that some were based on linear tracks like Lorrainbow's Strava version whereas some were based on oval tracks.

    Size varied a lot as well from the large arcade versions like this Blackpool Pier Entertainment - Donkey Derby to small table top toys like this Desktop Horse Racing Derby .

    The ball-rolling ones tended to be at the larger end of to scale so not clear as to how large a build your were thinking of ?

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  • Mikeatencio
    Mikeatencio 5 months ago in reply to beacon_dave

    I'm going to reply to both.  I'll have to read up on the break beams. Only one ball would be in play.

    Maybe having chutes at the low end with beam sensors would work best. 3 on one chute,  1 on one, and 2 on a third.

    The ball has to roll past them to go in the hole. Roll the ball down with dowels for it to bump against,  then the ball returns underneath.

    I think I'll use the eight digit counters for scoring but I'll definitely check the video out, if just to learn from.  Thanks my friend. 

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  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio
    Mikeatencio said:
    I'll have to read up on the break beams.

    Diffused, through-beam and retroreflective sensors - what's the difference?

    Mikeatencio said:
    Roll the ball down with dowels for it to bump against

    This is where you can add your own twist to the game play by borrowing features from other ball based games as well as introducing your own. If you stick a sensor on the dowel then it can trigger a sound effect or a light animation or affect the scoring anytime it gets bumped.

    You may need to consider chance vs skill to keep people entertained with the game play. Also options to make it enjoyable by both young and old.

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  • Mikeatencio
    Mikeatencio 5 months ago in reply to beacon_dave

    I was going to make colorful speed bumps instead of dowels.  Easy to light up.

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  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio

    If you are going for lots of discrete switches and LEDs, then you may want something like the Arduino Mega2560 which has quite a lot of GPIO connectivity.

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  • Mikeatencio
    Mikeatencio 5 months ago in reply to beacon_dave

    I have an an ESP32 I was going to use.

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  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio

    Well that was a quick and easy decision... Slight smile

    You can get GPIO expanders if you run out or you can just add another microcontroller, like has been done here where 200 buttons are being used:
       https://www.youtube.com/watch?v=ypBI0wJYfcQ

    If you are using RGB pixel LEDs then that can greatly reduce the pin count.

    Some sensors are available with I2C interfaces, however some have fixed addresses which may require extra work.

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  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio

    The sensor arrangement on the Elton Derby game can be seen here:

       https://rollaball.co.uk/product/score-tray-optical-sensor-v4/

    in the spares section.

    Looks like 3 pairs of optical break beam sensors with the chutes directing balls from certain pockets through the different sensors.

    According to a comment here:

       https://forum.arduino.cc/t/roll-a-ball-horse-race-game/417850

    apparently in 2017, the game cost £18,000.

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  • Mikeatencio
    Mikeatencio 5 months ago in reply to beacon_dave

    I love the mouse on the bus game. The camel racing was great too. 18,000 must include everything.  I like the scoring system.  It would be easy to replicate. Thank you for the links. I'm guessing, but I imagine there's a chain driven system using NEMA 23 step motors. These are similar to this episode project.  It's exactly what I wanted,  just bigger.

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  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio
    Mikeatencio said:
    I'm guessing, but I imagine there's a chain driven system using NEMA 23 step motors.

    The original carnival versions were more like Scalextric sets with a powered track and motors on the horse carriage

    image

    https://rollaball.co.uk/product/model-motor/

    The horses also had linkages to animate their heads and tails and rider as they moved along the track

    image

    You have a choice of sticking with this method or going with a belt type drive with a static motor.

    A static motor would perhaps be easier for determining carriage position but perhaps more fiddly if you wanted to add in an extra 6' of race track, as you would need to change the length of the 12 belts.

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  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio

    You may find some of these construction tips videos by Tim Hunkin useful:

       https://www.youtube.com/playlist?list=PLtaR0lZhSyANYB0Xxb9OSp47pHuQmj3Ol

    He has spent a lifetime building electromechanical arcade machines.

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Reply
  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio

    You may find some of these construction tips videos by Tim Hunkin useful:

       https://www.youtube.com/playlist?list=PLtaR0lZhSyANYB0Xxb9OSp47pHuQmj3Ol

    He has spent a lifetime building electromechanical arcade machines.

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