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Episode 607 Reboot request

Mikeatencio
Mikeatencio 6 months ago

/challenges-projects/element14-presents/project-videos/w/documents/28198/from-strava-to-motion-creating-an-arduino-powered-arcade-game-with-running-data----episode-607

I included the episode for context. Can someone please recreate this project for horse racing like the carnival arcades instead of the STAVA Lorraine created? I would truly enjoy making this now that I am retired. Thanks

Mike 

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  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio +3
    I recall colporteur created a project 14 entry based on PWM locomotive motor control about 3 years ago as part of the world in motion competition and won a prize. I think it will have some similarities…
  • beacon_dave
    beacon_dave 6 months ago +2
    You may need to start by sharing some pictures of the version of the game that you are after creating, as they vary quite a bit. Over here in my youth it was known as the 'Donkey Derby' but that I believe…
  • beacon_dave
    beacon_dave 6 months ago +2
    If you still want to use a pinball mechanism, then perhaps look at the Ben Heck Show episode archive, as he built a number of pinball machines from scratch.
  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio +2
    Well that was a quick and easy decision... You can get GPIO expanders if you run out or you can just add another microcontroller, like has been done here where 200 buttons are being used: https://www…
  • beacon_dave
    beacon_dave 6 months ago in reply to beacon_dave +1
    I recall that some were based on linear tracks like Lorrainbow's Strava version whereas some were based on oval tracks. Size varied a lot as well from the large arcade versions like this Blackpool Pier…
  • michaelkellett
    michaelkellett 6 months ago in reply to Mikeatencio +1
    I would have had a look but you can't see much at all without signing in an creating an account - but they want you to pay before you can access the 14 day free account. I won't pay money to a supplier…
  • beacon_dave
    beacon_dave 6 months ago in reply to beacon_dave +1
    I recall SparkFun did a corn hole board game with a LED light strip in the hole the corn bag drops through Sketch Up SparkFun Corn Hole Lorrainbow also did a BasketBall hoop using a colour sensor …
  • michaelkellett
    michaelkellett 6 months ago in reply to Mikeatencio +1
    No need to apologise - it's not you being a muppet ! MK
  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio +1
    Mikeatencio said: 6 foot long. For 12 players then a 6' long track might be a bit on the short side. If you have 6 players either side then that only leaves 1' per player. Might be worth considering…
  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio +1
    I think you are going to be around 2' shoulder width, then you need extra for the elbow movement when picking and rolling the balls. One way to maximize space may be to make it dodecagonal as that way…
  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio

    If you are making the scoreboard digits from pixel strips, then you may want to take a quick look at this Ninja Timer video from John Park first, as he has a rather nice demo of how to get the diffusion just right to avoid pixel hotspots.

    It can be tricky to get it to look good as shown here: testing different diffusers and even more so if you are wanting to use it where daylight may be a factor.

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  • Mikeatencio
    Mikeatencio 6 months ago in reply to beacon_dave

    I'm going to reply to both.  I'll have to read up on the break beams. Only one ball would be in play.

    Maybe having chutes at the low end with beam sensors would work best. 3 on one chute,  1 on one, and 2 on a third.

    The ball has to roll past them to go in the hole. Roll the ball down with dowels for it to bump against,  then the ball returns underneath.

    I think I'll use the eight digit counters for scoring but I'll definitely check the video out, if just to learn from.  Thanks my friend. 

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  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio
    Mikeatencio said:
    I'll have to read up on the break beams.

    Diffused, through-beam and retroreflective sensors - what's the difference?

    Mikeatencio said:
    Roll the ball down with dowels for it to bump against

    This is where you can add your own twist to the game play by borrowing features from other ball based games as well as introducing your own. If you stick a sensor on the dowel then it can trigger a sound effect or a light animation or affect the scoring anytime it gets bumped.

    You may need to consider chance vs skill to keep people entertained with the game play. Also options to make it enjoyable by both young and old.

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  • Mikeatencio
    Mikeatencio 6 months ago in reply to beacon_dave

    I was going to make colorful speed bumps instead of dowels.  Easy to light up.

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  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio

    If you are going for lots of discrete switches and LEDs, then you may want something like the Arduino Mega2560 which has quite a lot of GPIO connectivity.

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  • Mikeatencio
    Mikeatencio 6 months ago in reply to beacon_dave

    I have an an ESP32 I was going to use.

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  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio

    Well that was a quick and easy decision... Slight smile

    You can get GPIO expanders if you run out or you can just add another microcontroller, like has been done here where 200 buttons are being used:
       https://www.youtube.com/watch?v=ypBI0wJYfcQ

    If you are using RGB pixel LEDs then that can greatly reduce the pin count.

    Some sensors are available with I2C interfaces, however some have fixed addresses which may require extra work.

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  • Mikeatencio
    Mikeatencio 6 months ago in reply to beacon_dave

    I was thinking golf ball size. I like your idea about the box being wider at the player's end and narrower at the opposite end. Or I might have to reduce the number of players instead. 

    I'm taking a break from this and letting it wander in my mind. Too many choices are making it hard to plan a path. I'll come back to this in a few days and create a list of what I want and how I want it, watch some videos and learn, then move forward.

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  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio

    I'm glad you didn't say basketball there Slight smile

    A squash ball is of similar diameter to a golf ball but may not be heavy enough. Pool balls might be good although slightly larger.

    I suspect that it may take a bit experimentation. Rig up a board, clamp on some sides roll some balls and adjust various angles until the rolling action feels about right. Draw some targets and see how easy/difficult it is.  

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  • Mikeatencio
    Mikeatencio 6 months ago in reply to beacon_dave

    That's my plan.  And I'm going to make the surface bumpers to force the ball off track. Just a couple of bumps in the road. 

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