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Documents Raspberry Pi Fallout Terminal PC -- Episode 373
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  • Author Author: kellyhensen
  • Date Created: 20 Nov 2018 7:53 PM Date Created
  • Last Updated Last Updated: 21 Dec 2018 8:24 AM
  • Views 8772 views
  • Likes 9 likes
  • Comments 58 comments

Raspberry Pi Fallout Terminal PC -- Episode 373

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Raspberry Pi Fallout Terminal PC

element14 Presents  |  DJ Harrigan's VCP Profile  |  Project Videos

 

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Typing a password by hand is so blase, so why not spice up your daily PC unlocking routine by creating an overly contrived password keeper? In the modern Fallout games, you find many a RobCo terminal lying about ready to reveal secrets from before the great war, but in order to gain access, you often need to “hack” the system. Let’s re-create our own mini terminal to emulate a keyboard and unlock a computer in “real life.”

 

 

Bill of Material:

 

Product NameManufacturerQuantity
Buy Kit

Raspberry Pi 3B+

RASPBERRY PI1Buy Now

PiTFT

ADAFRUIT1Buy Now
Speaker PhatPIMORONI1Buy Now
5VDC Power SupplyXP POWER1Buy Now
Pushbutton SwitchNTE ELECTRONICS1Buy Now
1141 -  Assembled Data Logging Shield For ArduinoADAFRUIT1Buy Now
OnOff ShimPIMORONI1Buy Now
Verbatim 3mm FilamentVERBATIM1Buy Now
Trinket 5V 16MhzADAFRUIT1Buy Now
Power AdapterXP POWER1Buy Now
DC Power ConnectorMCM1Buy Now

 

Additional Parts:

 

Product NameQuantity

M2x6 Screw Flathead

6

M2.5x6 Screw Philips

4

M2.5x10 Screw Philips

4

White, Charcoal, and Hammered Black Spray Paint

1

Micro USB B to USB A cable

1

6mm Tactile Switch

6

 



Attachments:
3D Files.zip
  • terminal
  • robco
  • fallout 3
  • fallout 4
  • bethesda
  • pimoroni
  • fallout
  • game
  • serial terminal
  • hacking minigame
  • curses
  • raspberry pi
  • fallout 76
  • fallout new vegas
  • miniature
  • friday_releasedj
  • hacking
  • friday_release
  • 3d printed
  • e14presents_djharrigan
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Top Comments

  • mrvolt
    mrvolt over 7 years ago in reply to dougw +2
    Thanks Doug. I think I want to make a slight redesign to make this a general purpose Pi Case for future development.
  • mrvolt
    mrvolt over 5 years ago in reply to skwirl42 +2
    Wow James, I'm stoked you're still going strong on this! Also, you can definitely post the game you're working on. It's only spam if that's the only thing you do post, but you're actually sharing and contributing…
  • mrvolt
    mrvolt over 4 years ago in reply to xxbigladxx +2
    Hi there, There are multiple ways to run a program at boot. Here's a good tutorial: https://www.dexterindustries.com/howto/run-a-program-on-your-raspberry-pi-at-startup/
  • skwirl42
    skwirl42 over 6 years ago in reply to skwirl42

    I did have an idea for this. It’s pretty easy to interface with Wii controller peripherals like the nunchuck and classic controller, so I may do that.

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  • skwirl42
    skwirl42 over 6 years ago in reply to shabaz

    Hi!

     

    I grabbed the footprint for the switches off a site, componentsearchengine.com I believe. I could have sworn the solder mask was there when I was looking at it in Kicad. They’re definitely tiny parts, and soldering them myself seems pretty daunting. While I have soldered SMD before the parts were a lot bigger. It was a kit for learning how to hand-solder SMD parts, so very much easy mode in comparison.

     

    The design checker passed, both on the schematic and the PCB. As for the routing, I did use an autorouter. I  wanted to see the ballpark of how much it’d cost me assembled. A bit prohibitive, especially if it turns out there’s some tiny error the design check missed out on.

     

    All in all, I kinda feel like the startup and assembly costs almost make assembling it myself appealing. It won’t be perfect, but I’d have a bunch of boards to experiment with. I’d be using tweezers and tape to get the components in place.

     

    thanks for the tips!

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  • shabaz
    shabaz over 6 years ago in reply to skwirl42

    Hi James,

     

    I've placed a graphic of it below, to make it easier to see. It *almost* fine to me, but make sure (if you have not already done so) to run the error rule checks and design rule checks in KiCAD. (I don't use KiCAD so I don't know how you access that, but it will have that capability). It's not recommended to send a design off for manufacture without doing that.

    However, there's something strange going on with the switches. Are these created by yourself? They are missing the solder mask layer (in the graphic below, it should look pink like with the diodes). That's important to fix, otherwise the PCB will be unusable.

     

    If this is your first PCB, are you sure you'll be able to solder the switches? They look extremely small, maybe less than 3mm long.

    Also, the text (SW1, SW2, etc) is going to get wiped out by the PCB factory, in the areas where the pads are. The PCB will still function, but the printing will look ugly with chopped off text. To resolve that, either the text needs to be moved, or deleted. But this is a cosmetic thing.

     

    image

     

    The traces could be tidied up (I guess they are auto-routed) but appear functional, I did check the trace thickness and spacing you've got there.

    If you want to do it cosmetically nice, then it all needs ripping up and manually drawn (for example, using the lower layer to do mainly horizontal traces, and the upper layer for mainly vertical traces). Here's an example (random picture via google) that is likely 2-layer too:

    image

     

    But in summary I think your layout will be fine, if you do the ERC/DRC, and also resolve the switch pads.

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  • skwirl42
    skwirl42 over 6 years ago in reply to skwirl42

    I started designing a keyboard in KiCad. I'm going to have to get creative with the key layout. This is my first attempt at this sort of thing, so I don't know if anything's wrong with the design. Right now this is just the layout for the keys and a pin header, with the idea that I'd attach a microcontroller to it and make it available as a USB keyboard.

     

    Here are the gerber files

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  • skwirl42
    skwirl42 over 6 years ago in reply to skwirl42

    I added the abstracted version of the hacking game here https://github.com/skwirl42/robco-os , so those interested can take a look at the abstraction system and how I applied it in the case of the hacking game.

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  • skwirl42
    skwirl42 over 6 years ago in reply to skwirl42

    Also, I'd definitely need to get this assembled by whoever makes the PCB, as it'd all need to be small, SMT parts.

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  • skwirl42
    skwirl42 over 6 years ago in reply to mrvolt

    Thinking further on this, if I use small snap-dome switches and a silicone membrane I can fit a QWERTY keyboard into the space for the keyboard. Granted, the keys would be small, but it'd have decent tactile feedback and let me use the terminal fully.

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  • skwirl42
    skwirl42 over 6 years ago in reply to mrvolt

    And I can’t find the implementation of the hacking game that works inside my RobCo OS system, so I must just have it locally. I’ll figure that out at some point.

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  • skwirl42
    skwirl42 over 6 years ago in reply to mrvolt

    I’ll take some more pics of the case tomorrow, although there’s not much new there. I think I wrecked either the Pi or the on/off shim while soldering them together, since when I connect power absolutely nothing happens. My guess is the shim board didn’t take kindly to the rough treatment it got as I was trying to get it flush with the Pi’s pin header. My soldering skills are not great. I’m a software developer by trade. I’ve got a fork of the hacking game and I made a pull request to your repo for some of my changes.

     

    When I realized that curses on Windows isn’t up to the task of properly displaying essential parts of the game I also started working on a platform abstraction to offer either curses or tcod as the display library. It also abstracts input, because I was considering having a gpio based input on the Pi, or just standard input if that’s not available.

     

    So I guess there is more to show, it’s just not hardware.

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  • skwirl42
    skwirl42 over 6 years ago in reply to mrvolt

    This is the only decent shot I’ve got at the moment. The case still needs some sanding. It doesn’t show up very well in the photo, but the vent is a metallic grey. I also debated whether or not I should leave the washers on with the screws. And the Pi Zero is half visible there.

     

    Another difference, I’ll be using a cobbler to break out the pins from the back of the display. I’ll still need to deal with the I2C pins that the speaker phat uses, but I believe the additional pins are brought out as pads on the back of the display.

    image

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