Flying Gamera Hat w/ flame jets & screech using Arduino for turntable & audio control

the demo video:

https://youtu.be/MbkvrJ_av2w

 

We all know Gamera, kaiju guardian of the universe and protector of children.

This Halloween inspired hat emulates Gamera flying, spinning on a turntable, radioactive flame jets firing from the shell's arm and leg holes.

image

 

A magnet inside Gamera is read by a Hall effect sensor.

As the magnet passes the sensor, the Arduino is counting rotations.

On a random # of rotations, Gamera will pause spinning with his head facing forward (home position) and roar.

After the roar, it will return to the spinning condition.

 

 

  • Gamera's head is 3D printed.

image

  • The body sides are cardboard with a foam covering, mounted on a plastic sheet. The sheet has holes in the center for bolting down Gamera's body to the gearmotor coupling.
  • The hat has separate power switches for the turntable, and another for Gamera's flames.
  • The turntable also has a hidden but easily accessible N.O. pushbutton to start/stop turntable rotation.
  • Gamera's roar is saved to a ISD1820PY board. The 1820 has a speaker output, so I used a hi bandwith balun as an audio isolation transformer to the LM386 audio amp since the amplifier module is expecting a DAC input grounded on one side.
  • Since the turntable doesnt reverse direction, rather than connect an H bridge to the Arduino, a single MOSFET is used,

which still can provide PWM speed control if desired.

  • Code and schematics attached

 

 

imageimage

 

 

/*

  GameraArduinoTurntable.ino

debugging code is left in, but commented out

*/

 

 

int HomeSwitch=LOW;

int HomeSwitchOS = LOW;

int HomeSwitchLastScan=LOW; 

int TurntableMotorON = LOW;

int TurntablePausePB = HIGH;

int TurntablePausePBLastScan = HIGH; 

int HomeSwitchCnts =0;

int HomeSwitchCntsTarget =0; // # of counts to accumulate before autopause the turntable

int AutoPause= LOW;

 

 

void setup() {

  //start serial connection

// Serial.begin(9600);

  //configure pin 2 as an input and enable the internal pull-up resistor

  pinMode(2, INPUT_PULLUP); //Pause spin pushbutton

  pinMode(4, INPUT); //Home position hall ellect switch

  pinMode(8, OUTPUT); // play audio output

  pinMode(11, OUTPUT); // turntable motor ON

  pinMode(13, OUTPUT);

  randomSeed(analogRead(0));

 

 

}

 

 

void loop() {

  //read the pushbutton value into a variable

  TurntablePausePB = digitalRead(2);  // HIGH is PB not pressed

  HomeSwitch = digitalRead(4); // HIGH is home switch active

 

 

 

 

//  THIS IS THE TURNTABLE AUTOPAUSE CODE BASED ON A RANDOM number of spins  

 

  if ((HomeSwitch == HIGH) && (HomeSwitchLastScan== LOW))

    {

      HomeSwitchOS == HIGH;

      HomeSwitchCnts = HomeSwitchCnts + 1;

     }

    else

    {

      (HomeSwitchOS == LOW);    

    }

 

 

   // if (HomeSwitchOS==HIGH)

   //  { HomeSwitchCnts = HomeSwitchCnts + 1;} // counting Homeswitch passes

   delay (10); // catch up

  // Serial.print(" HomeSwitch == ");

  // Serial.print(HomeSwitch);

//  Serial.println ();   

  // Serial.print(" HomeSwitchLastScan ");

//   Serial.print(HomeSwitchLastScan);

//  Serial.println ();   

//  Serial.print(" HomeSwitchCnts = ");

//  Serial.print(HomeSwitchCnts);

//   Serial.println ();

 

 

   HomeSwitchCntsTarget=random(5,40);

   if (HomeSwitchCntsTarget<HomeSwitchCnts)

    {  AutoPause=HIGH; }

    else { AutoPause=LOW;}

//   Serial.print(" HomeSwitchCntsTarget = ");

//  Serial.print(HomeSwitchCntsTarget);

//   Serial.println ();

  delay (10);

//  DONT FORGET TO ADD CODE TO RESET HOMESWITCH CONTER , add code to stop on counts

 

 

// TURNTABLE CONTROL CODE ///

           

            if ((TurntablePausePB == HIGH) && (TurntablePausePBLastScan==LOW)&& (TurntableMotorON == LOW)) //means PB was pressed, run the turntable motor

              { TurntableMotorON = HIGH;

                TurntablePausePBLastScan=TurntablePausePB;

                delay (100);     // debounce

              }

         

            if ((TurntablePausePB == HIGH) && (TurntablePausePBLastScan==LOW)&& (TurntableMotorON == HIGH)) //means PB was pressed while running, stop the turntable motor

              { TurntableMotorON = LOW;

             // TurntablePausePBLastScan=TurntablePausePB;

                delay (100);     //debounce

              }

 

 

            digitalWrite(8,AutoPause); // turn on output to trigger soundplayer

            digitalWrite (13,AutoPause);

             

            if ((TurntableMotorON == HIGH)&&(AutoPause==LOW))

              {

              digitalWrite(11, HIGH);

               }

            else {  digitalWrite(11, LOW); // pause turntable for 10 secs, play audio , zero home switch counts

                   if (AutoPause==HIGH)

                    { delay (7000);

                    HomeSwitchCnts=0;

                    AutoPause=LOW; }

                }

 

              //Serial.print(" TurntablePausePB = ");

   //Serial.print(TurntablePausePB);

  // Serial.println ();

             //Serial.print(" TurntablePausePBLastScan = ");

  // Serial.print(TurntablePausePBLastScan);

  // Serial.println ();

//        Serial.print(" TurntableMotorON = ");

   //Serial.print(TurntableMotorON);

  // Serial.println ();

//      Serial.print("AutoPause = ");

//  Serial.print(AutoPause);

//  Serial.println ();

 

   // digitalWrite (13,TurntableMotorON);

  TurntablePausePBLastScan=TurntablePausePB;

  HomeSwitchLastScan=HomeSwitch; // update last scan status

 

}

 

  

Here are some of the progress pix while building the Gamera hat and testing HW & SW.

I really really appreciated using the nice test equipment won in previous E14 project competitions.  

imageimageimageimage

 

imageimage

Parents Comment
  • Shhhh...a secret. the base is a bicycle helmet with chin straps buckled. It will stay on the head. Gamera does have enough bolts to stay on the motor coupling if turned sideways or upside down, but its really intended to rotate and rest on the lazy susan bearings.

    PS The only rain we get in space is a meteor shower. :-)

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