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Upcycle It
Blog [Upcycle It] Interactive Race Car Driver - Detailed Plan
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  • Author Author: Workshopshed
  • Date Created: 30 Mar 2017 1:03 PM Date Created
  • Views 620 views
  • Likes 3 likes
  • Comments 3 comments
  • interactiveracecardriver
  • upcycle_it
  • upcycled_interactiveracecardriver
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[Upcycle It] Interactive Race Car Driver - Detailed Plan

Workshopshed
Workshopshed
30 Mar 2017

Looking at my overall objective for the challenge I've broken down the work into some steps.

 

  • Motors testing
  • Furby testing
  • Lighting
  • Power supply
  • Driving motors
  • O/S and prerequisites
  • Playing sounds / speech
  • Activating the Furby
  • Software

 

Motors testing

Review the car motors to see what voltage and current they require. Ensure that the car platform still works.

 

Furby testing

See how the Furby is put together, look at controlling the main drive motor and reading sensors. Look at the speaker to see what we need to drive that.

 

Lighting

For the car lighting, look at what we need to drive some LEDs for the headlights, indicators and brakes. Assemble sub boards that can be plugged into the grove connectors to power them. If I have time I'll take the suggestion from Jason and implement the light sensor so that the headlights can come on automatically.

 

Power supply

Review the Edison's power requirements, add to that the various motor and LED requirements. Ensure we have a battery that is capable of providing the voltage and current demands and has sufficient capacity for a reasonable run time.

 

Driving motors

Connecting the motors up to the H-Bridge, controlling speed and direction from the Edison.

 

O/S and pre-requisites

The system relies on some form of operating system to host the software so time will be needed to check versions, ensure I've got Node and a MQTT broker running and hook it up to the Wifi.

 

Playing sounds / speech

Getting the sound card connected to the Edison, reading files from the SDCard and playing them through the headphone connector. Connecting that up to the Furby speaker and reviewing if it will need an additional amplifier

 

Activating the Furby

Getting the Furby controlled from the Edison.

 

Software

Controlling the hardware, looking at what we need so that the car can turn through 90° in each direction

 

Car Chassis

Putting the physical aspects of the project together. See if we can put some microswitches or other sensors into the bumpers.

 

Other posts

[Upcycle It] Interactive Race Car Driver - Plan of action

[Upcycle It] Interactive Race Car Driver - Software

[Upcycle It] Interactive Race Car Driver - Lights

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Top Comments

  • mcb1
    mcb1 over 8 years ago +2
    Great plan. I do have a design for a bumper that used two microswitches to detect right, left and straight ahead contact. It was curved to allow the bot to 'slide' past obstacles. You may be able to utilise…
  • Workshopshed
    Workshopshed over 8 years ago in reply to mcb1 +1
    Yes, big curved bumpers seems like a good approach. www.youtube.com/watch
  • mcb1
    mcb1 over 8 years ago in reply to Workshopshed

    Brilliant.

    image

    The slots ended up as a triangle shape to allow the movement.

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  • Workshopshed
    Workshopshed over 8 years ago in reply to mcb1

    Yes, big curved bumpers seems like a good approach.

     

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  • mcb1
    mcb1 over 8 years ago

    Great plan.

    I do have a design for a bumper that used two microswitches to detect right, left and straight ahead contact.

    It was curved to allow the bot to 'slide' past obstacles.

     

     

    You may be able to utilise the concept.

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