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Episode 607 Reboot request

Mikeatencio
Mikeatencio 6 months ago

/challenges-projects/element14-presents/project-videos/w/documents/28198/from-strava-to-motion-creating-an-arduino-powered-arcade-game-with-running-data----episode-607

I included the episode for context. Can someone please recreate this project for horse racing like the carnival arcades instead of the STAVA Lorraine created? I would truly enjoy making this now that I am retired. Thanks

Mike 

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  • beacon_dave
    beacon_dave 5 months ago in reply to Mikeatencio +3
    I recall colporteur created a project 14 entry based on PWM locomotive motor control about 3 years ago as part of the world in motion competition and won a prize. I think it will have some similarities…
  • beacon_dave
    beacon_dave 6 months ago +2
    You may need to start by sharing some pictures of the version of the game that you are after creating, as they vary quite a bit. Over here in my youth it was known as the 'Donkey Derby' but that I believe…
  • beacon_dave
    beacon_dave 6 months ago +2
    If you still want to use a pinball mechanism, then perhaps look at the Ben Heck Show episode archive, as he built a number of pinball machines from scratch.
  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio +2
    Well that was a quick and easy decision... You can get GPIO expanders if you run out or you can just add another microcontroller, like has been done here where 200 buttons are being used: https://www…
  • beacon_dave
    beacon_dave 6 months ago in reply to beacon_dave +1
    I recall that some were based on linear tracks like Lorrainbow's Strava version whereas some were based on oval tracks. Size varied a lot as well from the large arcade versions like this Blackpool Pier…
  • michaelkellett
    michaelkellett 6 months ago in reply to Mikeatencio +1
    I would have had a look but you can't see much at all without signing in an creating an account - but they want you to pay before you can access the 14 day free account. I won't pay money to a supplier…
  • beacon_dave
    beacon_dave 6 months ago in reply to beacon_dave +1
    I recall SparkFun did a corn hole board game with a LED light strip in the hole the corn bag drops through Sketch Up SparkFun Corn Hole Lorrainbow also did a BasketBall hoop using a colour sensor …
  • michaelkellett
    michaelkellett 6 months ago in reply to Mikeatencio +1
    No need to apologise - it's not you being a muppet ! MK
  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio +1
    Mikeatencio said: 6 foot long. For 12 players then a 6' long track might be a bit on the short side. If you have 6 players either side then that only leaves 1' per player. Might be worth considering…
  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio +1
    I think you are going to be around 2' shoulder width, then you need extra for the elbow movement when picking and rolling the balls. One way to maximize space may be to make it dodecagonal as that way…
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  • beacon_dave
    beacon_dave 6 months ago

    You may need to start by sharing some pictures of the version of the game that you are after creating, as they vary quite a bit.

    Over here in my youth it was known as the 'Donkey Derby' but that I believe that was a copy of George Valentine Tonner's 'Kentucky Derby' game. Some had animatronic horses on a Scalextric type track whereas some were pulled along by ropes wrapped around pulleys more like Lorrainbow's design. Some were controlled by rolling balls into pockets, and others by tapping switches alternately. Horses have been replaced by camels and rabbits as well.

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  • beacon_dave
    beacon_dave 6 months ago in reply to beacon_dave

    I recall that some were based on linear tracks like Lorrainbow's Strava version whereas some were based on oval tracks.

    Size varied a lot as well from the large arcade versions like this Blackpool Pier Entertainment - Donkey Derby to small table top toys like this Desktop Horse Racing Derby .

    The ball-rolling ones tended to be at the larger end of to scale so not clear as to how large a build your were thinking of ?

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  • Mikeatencio
    Mikeatencio 6 months ago in reply to beacon_dave

    6 foot long. Big enough for a family get together. Even a smaller size would be great.  I could make a simple roller ball game. Drop a ball in and it hits a couple of pins on the way down to the points holes -like a pachinko machine.

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  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio

    The user interface probably the main size restriction if it is mechanical. A 6' long track would probably fit 2 people either side if you are rolling balls, or perhaps 3 either side if you are using some sort of pinball mechanism with less arm movement involved.

    How many players and how deep a table were you thinking ? The roll a ball design usually requires that the pockets aren't  reachable at arms length to avoid cheating, but you could have some sort of a clear cover above the pockets to make sure the balls to have to be rolled in.

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  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio
    Mikeatencio said:
    I could make a simple roller ball game. Drop a ball in and it hits a couple of pins on the way down to the points holes -like a pachinko machine.

    Perhaps also take a look at Skee Ball type arcade game projects for ideas ?

    Automatic Scoring for a Small Skee-Ball Game

    Homemade Skeeball Game

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  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio
    Mikeatencio said:
    6 foot long.

    For 12 players then a 6' long track might be a bit on the short side. If you have 6 players either side then that only leaves 1' per player.

    Might be worth considering trying to make the design modular in 2 (or 3) sections, so for 12 players the track can be twice as long as for 6 players.

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  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio
    Mikeatencio said:
    I could make a simple roller ball game.

    This Roll-A-Ball Game project looks like it could get you most of the way on the input side.

    They have opted for IR Break Beam Sensors to detect the ball drops and added a small Audio FX Sound Board  

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  • Mikeatencio
    Mikeatencio 6 months ago in reply to beacon_dave

    Yes, it does seem very close now thinking about it. I'm going to reexamine this.

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  • Mikeatencio
    Mikeatencio 6 months ago in reply to beacon_dave

    That looks like fun for me, my wife and kids and grand kids. I think I'm going to make that for my daughter's wedding in September. Let everyone play and keep the kids busy competing against each other. It looks simple enough. I can get the wood pretty cheap and I have a lot of arduino parts around. If it's a hit, I can upgrade it. 

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  • Mikeatencio
    Mikeatencio 6 months ago in reply to beacon_dave

    Hi Dave. First, thank you for your help. I can't tell you how much it means to me. Hopefully, one day I'll get to the UK and I'll happily buy you a pint or two.

    Is it possible to code the beam breaks to have different points instead of multiple switches on each hole? One beam breaker coded to one to five points would certainly make it easier to assemble.

    What is your opinion? 

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  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio

    I think you are going to be around 2' shoulder width, then you need extra for the elbow movement when picking and rolling the balls.

    One way to maximize space may be to make it dodecagonal as that way it's wider at the player end of the slope and then you have a triangle toward the top of the slope for the pockets. 

    You could also use a circular track which means the horses never have to rewind to reset the game as the finish line and the start line are now one in the same.

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  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio

    If you keep the design modular, then you can reuse the ball roll part of it as an input for different games. Twelve of these connected up to your HO slot car track and you then have a Kentucky Derby game.

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  • beacon_dave
    beacon_dave 6 months ago in reply to Mikeatencio

    If you keep the design modular, then you can reuse the ball roll part of it as an input for different games. Twelve of these connected up to your HO slot car track and you then have a Kentucky Derby game.

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