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Related

Recreating Pong

roonlulz
roonlulz over 5 years ago

Hi, I do not know if this is the right area to post this if it is not I am sorry. I am pretty new to the single board computers and trying to recreate Pong without using programming. Not looking for an answer on how to do it more of a answer of where to start learning on how to accomplish this, such as generating an image onto a screen using different logic chips with hsync and vsync.

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  • ralphjy
    ralphjy over 5 years ago in reply to beacon_dave +6 suggested
    That reminds me that I have a Pong game that I built many many years ago using the LSI IC that is referenced in the article. I think it’s sitting in a junk box somewhere. I never did build a case for it…
  • beacon_dave
    beacon_dave over 5 years ago +5 suggested
    I recall that there was a blog on Adafruit last year about recreating Pong on 74series logic. PONG: making a game with 74 series logic https://blog.adafruit.com/2019/04/08/pong-making-a-game-with-74-series…
  • ralphjy
    ralphjy over 5 years ago in reply to beacon_dave +5 suggested
    Sounds like fun and I guess that would fit with the overall theme of the workshop?? A quick look through my accessible junk didn't turn up the old game so maybe I'll have to wait for your PYNQ implementation…
  • beacon_dave
    0 beacon_dave over 5 years ago

    I recall that there was a blog on Adafruit last year about recreating Pong on 74series logic.

     

    PONG: making a game with 74 series logic

    https://blog.adafruit.com/2019/04/08/pong-making-a-game-with-74-series-logic-chips-atari-pong-gaming-history-pcb/

     

    Which may have some helpful resources.

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  • dougw
    0 dougw over 5 years ago

    2 player pong on an Arduino:

    https://www.instructables.com/id/2-player-Pong-using-Arduino/

    https://www.makeuseof.com/tag/how-to-recreate-the-classic-pong-game-using-arduino/

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  • ralphjy
    0 ralphjy over 5 years ago in reply to beacon_dave

    That reminds me that I have a Pong game that I built many many years ago using the LSI IC that is referenced in the article.  I think it’s sitting in a junk box somewhere.  I never did build a case for it.  If I can find it I may attempt to get it working again image.

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  • beacon_dave
    0 beacon_dave over 5 years ago in reply to dougw

    These use programming however, or am I missing something ?

     

    Tom Igoe did an interesting network Pong project in 'Making Things Talk' (2nd Ed) using Arduinos as Telnet clients and Processing as the game server. Unfortunately he dropped it in the 3rd Ed.

     

    I recall there was also an interesting bit about Pong in 

    Wireframe 'Code the Classics'

    https://wireframe.raspberrypi.org/books/code-the-classics1

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  • dougw
    0 dougw over 5 years ago in reply to beacon_dave

    The programming is already done so in that sense it doesn't really need programming.

    The executable code does need to be loaded onto the mcu though.

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  • shabaz
    0 shabaz over 5 years ago

    Also, as well as the excellent resources regarding logic implementation and how Pong and VGA works etc.,, while you're in the research phase, you might want to investigate FPGAs and their development environments, HDLs, schematic entry, and also 'test harnesses', and, consider how you will wish to design and test your project (for instance, if you need to be connected to a real VGA monitor at all times while you design it, then it is tiresome if you want some flexibility in where you work - I like working on a laptop in different rooms in the house, so I wouldn't want to lug a separate VGA monitor around).

     

    Even if you're not intending to use an FPGA, the learning isn't just relevant to using FPGAs, it is relevant to digital design and test. Some of these things will help you test out before needing to physically prototype using logic ICs. Some of these design and testing activities may require some programming however, so you might not be able to escape that, if you wish to speed up your design effort.

     

    Otherwise there is also the physical experimental approach, which might be fun too, i.e. just start breadboarding bits of it!

    When it comes to the physical construction, maybe a 'scope or logic analyzer will be useful to you while you breadboard/test.

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  • beacon_dave
    0 beacon_dave over 5 years ago in reply to ralphjy

    How long before 'project Pong' on the PYNQ-Z2 ?  image

     

    Could try synthesizing on FPGA or run multiple instances concurrently on 8-bit PicoBlaze (or both at the same time and why not one in PyGame on the ARM A9 core as well). Options for HDMI display, local/networked controllers and even camera based gesture recognition... 'Pong playtime on ZYNQ'  image

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  • ralphjy
    0 ralphjy over 5 years ago in reply to beacon_dave

    Sounds like fun image and I guess that would fit with the overall theme of the workshop??   A quick look through my accessible junk didn't turn up the old game so maybe I'll have to wait for your PYNQ implementation image.  I built it around 40 years ago using the General Instruments AY-3-8500-1 IC.  I had a certain fondness for that game since it was the first video game I ever built (I think I copied a design out of Radio Electronics).  I made the controllers from pots housed in used 35mm film canisters.

     

    Interestingly enough I did discover an AY-3-8700-1 chip which was the "Tank" game.   Unfortunately it has a giant "X" on the top.  Don't recall if I marked it or possibly I bought a manufacturing reject (I used to get a lot of my parts that way).  The date code is 7805.

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  • michaelkellett
    0 michaelkellett over 5 years ago

    If you really have a lot of lockdown time on your hands, how about analogue pong ?

     

    Rules would be, no counters or shift registers or logic more complex than that.

     

    Inputs are easy - two pots giving voltages.

     

    The ball position can be represented by two time varying analogue signals, one for X and one for Y. A window comparator will tell you if the ball hit the bat.

     

    If you use integrators to make the X and Y signals the bounce needs a sample-invert-gain-hold (fancy maths not required)

     

    Any one tempted ?

     

    MK

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  • beacon_dave
    0 beacon_dave over 5 years ago in reply to michaelkellett

    "...how about analogue pong ?..."

    Output displayed on an analogue oscilloscope in XY mode ?

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