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Forum Recreating Pong
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Related

Recreating Pong

roonlulz
roonlulz over 5 years ago

Hi, I do not know if this is the right area to post this if it is not I am sorry. I am pretty new to the single board computers and trying to recreate Pong without using programming. Not looking for an answer on how to do it more of a answer of where to start learning on how to accomplish this, such as generating an image onto a screen using different logic chips with hsync and vsync.

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  • ralphjy
    ralphjy over 5 years ago in reply to beacon_dave +6 suggested
    That reminds me that I have a Pong game that I built many many years ago using the LSI IC that is referenced in the article. I think it’s sitting in a junk box somewhere. I never did build a case for it…
  • beacon_dave
    beacon_dave over 5 years ago +5 suggested
    I recall that there was a blog on Adafruit last year about recreating Pong on 74series logic. PONG: making a game with 74 series logic https://blog.adafruit.com/2019/04/08/pong-making-a-game-with-74-series…
  • ralphjy
    ralphjy over 5 years ago in reply to beacon_dave +5 suggested
    Sounds like fun and I guess that would fit with the overall theme of the workshop?? A quick look through my accessible junk didn't turn up the old game so maybe I'll have to wait for your PYNQ implementation…
Parents
  • shabaz
    0 shabaz over 5 years ago

    Also, as well as the excellent resources regarding logic implementation and how Pong and VGA works etc.,, while you're in the research phase, you might want to investigate FPGAs and their development environments, HDLs, schematic entry, and also 'test harnesses', and, consider how you will wish to design and test your project (for instance, if you need to be connected to a real VGA monitor at all times while you design it, then it is tiresome if you want some flexibility in where you work - I like working on a laptop in different rooms in the house, so I wouldn't want to lug a separate VGA monitor around).

     

    Even if you're not intending to use an FPGA, the learning isn't just relevant to using FPGAs, it is relevant to digital design and test. Some of these things will help you test out before needing to physically prototype using logic ICs. Some of these design and testing activities may require some programming however, so you might not be able to escape that, if you wish to speed up your design effort.

     

    Otherwise there is also the physical experimental approach, which might be fun too, i.e. just start breadboarding bits of it!

    When it comes to the physical construction, maybe a 'scope or logic analyzer will be useful to you while you breadboard/test.

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  • shabaz
    0 shabaz over 5 years ago

    Also, as well as the excellent resources regarding logic implementation and how Pong and VGA works etc.,, while you're in the research phase, you might want to investigate FPGAs and their development environments, HDLs, schematic entry, and also 'test harnesses', and, consider how you will wish to design and test your project (for instance, if you need to be connected to a real VGA monitor at all times while you design it, then it is tiresome if you want some flexibility in where you work - I like working on a laptop in different rooms in the house, so I wouldn't want to lug a separate VGA monitor around).

     

    Even if you're not intending to use an FPGA, the learning isn't just relevant to using FPGAs, it is relevant to digital design and test. Some of these things will help you test out before needing to physically prototype using logic ICs. Some of these design and testing activities may require some programming however, so you might not be able to escape that, if you wish to speed up your design effort.

     

    Otherwise there is also the physical experimental approach, which might be fun too, i.e. just start breadboarding bits of it!

    When it comes to the physical construction, maybe a 'scope or logic analyzer will be useful to you while you breadboard/test.

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