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  • Author Author: cstanton
  • Date Created: 10 Sep 2019 3:27 PM Date Created
  • Last Updated Last Updated: 28 Jul 2020 3:29 PM
  • Views 9544 views
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BeagleBone®︎ AI - Technical Specifications

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NEW! BeagleBoneRegistered AI

Technical Specifications | Frequently Asked Questions | Comparison Chart | BeagleBoneRegistered Accessories | Getting Started | BeagleBoneRegistered Quiz

 

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What is the BeagleBoneRegistered AI?

BeagleBoneRegistered AI, a new addition to the BeagleBoard.orgRegistered BeagleBoneRegistered family, is a high-end Single Board Computer aimed at developers interested in implementing machine-learning and computer vision with simplicity. BeagleBoneRegistered AI simplify the use of artificial intelligence (AI) in daily application via the TI C66x digital-signal-processor (DSP) cores, two dual-core ARM Cortex-M4 co-processors for real-time control, two dual-core Programmable Real-Time Unit (PRU) subsystems and four Embedded Vision Engines(EVEs) supported through an optimized TIDL machine learning OpenCL API with pre-installed tools. The BeagleBoneRegistered AI also has an additional dual-core PowerVR SGX544 3D GPU and a Vivante GC320 2D graphics accelerator. Focused on everyday automation in industrial, commercial and home applications.

BeagleBoneRegistered AI comes in a similar form-fact as BeagleBoneRegistered Black and compatible with many BeagleBoneRegistered Cape add-on boards make it easy to extend the functionality.

 

image

 

Processors and RAM

  • Dual 1.5GHz ARMRegistered CortexRegistered-A15 with out-of-order speculative issue 3-way superscalar execution pipeline for the fastest execution of existing 32-bit code
  • 2 C66x Floating-Point VLIW DSP supported by OpenCL
  • 4 Embedded Vision Engines (EVEs) supported by TIDL machine learning library
  • 2x Dual-Core Programmable Real-Time Unit (PRU) subsystems (4 PRUs total) for ultra low-latency control and software generated peripherals
  • Memory: 1GB RAM and 16GB on-board eMMC Flash

 

Connectivity

  • Gigabit Ethernet
  • 802.11ac 2.4/5GHz WiFi via the AzureWave AW-CM256SM
  • Bluetooth 4.2 and Bluetooth Low Energy via the AzureWave AW-CM256SM
  • USB Type-C for power and superspeed dual-role controller
  • USB type-A host

 

Audio and Video

  • IVA-HD subsystem with support for 4K @ 15fps H.264 encode/decode and other codecs @ 1080p60
  • VivanteRegistered GC320 2D graphics accelerator
  • Dual-Core PowerVRRegistered SGX544Tm 3D GPU

 

Additional Features and Connectivity

  • 2x46 expansion headers compatible with many BeagleBoneRegistered cape add-on boards
    • 16-bit LCD interfaces
    • 4+ UARTs
    • 2x I2C ports
    • 2x SPI ports
    • Lots of PRU I/O pins
  • Zero-download out of box software environment
  • Self-hosted web IDE with local compilers, libraries and examples
  • Debian distribution (initially version 9.9, 10.0 available)
  • Linux kernel support (initially 4.14, with 4.19 and 5.2 available)
  • Connectivity via USB gadget (network/serial), WiFi access point and station, Ethernet, and serial debug header

 

Click through to our online stores to Buy NowBuy Now

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Top Comments

  • jomoenginer
    jomoenginer over 6 years ago +2
    I had seen this from the BeagleBoard email and really wanted to be excited about it, but after looking deeper I could only muster a half-hearted Yawn. The use of a TI AM5729 Dual Core ARMCortex-A15 processor…
  • clem57
    clem57 over 6 years ago in reply to coolkedar +2
    They have the normal capes that should work. Of course you can design your own or just breadboard what you wish. Yes coolkedar you can...
  • jomoenginer
    jomoenginer over 6 years ago in reply to coolkedar +2
    Like the other BBs, just ensure not to connect the sensor directly to a GPIO pin and be mindful that the GPIOs are 3.3v rather than 5v. Derek Molloy in his books suggests to use a transistor or something…
  • jomoenginer
    jomoenginer over 6 years ago in reply to clem57

    According to the Beaglebone AI GitHub/WiKi, there are no Capes listed as being supported with this board thus far.

     

    https://github.com/beagleboard/beaglebone-ai/wiki/Cape-Compatibility

     

    It states:

     

    Future home of the compatible cape list.

     

     

    There was an issue posted 10 days ago regarding the overlays though.

     

    https://github.com/beagleboard/beaglebone-ai/issues/18

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  • jomoenginer
    jomoenginer over 6 years ago in reply to Sean_Miller

    Sean_Miller  wrote:

     

    In one of the videos on the Beaglebone AI (can't find it now), it was stated that it has "AI on the chip".  If anyone else has heard that kind of claim, what does that actually mean?

    "AI on the chip" - Artificial information on the chip?

     

    They at least have been working on this for a few years; like since 2013 or so.

    https://www.eetimes.com/document.asp?doc_id=1319796

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  • Sean_Miller
    Sean_Miller over 6 years ago

    In one of the videos on the Beaglebone AI (can't find it now), it was stated that it has "AI on the chip".  If anyone else has heard that kind of claim, what does that actually mean?

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  • clem57
    clem57 over 6 years ago in reply to coolkedar

    They have the normal capes that should work. Of course you can design your own or just breadboard what you wish.

    Yes coolkedar you can...

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  • coolkedar
    coolkedar over 6 years ago

    Can I attach various sensors like accelerometer , temperature sensors to it?

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  • cstanton
    cstanton over 6 years ago in reply to jomoenginer

    Sorry jomoenginer , you'll have to ask on the online store about that one.

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  • jomoenginer
    jomoenginer over 6 years ago in reply to jomoenginer

    I noticed the "Buy Now" price on Newark lists the BB AI at $156.29 US which is much more than the listed $118 I have seen.  Does this include a Tariff adjustment?  I mean, it's 3x the price of a RasPi 4 and more than a Google Coral, so I still don't see why one would choose this over the other options outside of the open architecture of the BB. 

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  • cstanton
    cstanton over 6 years ago in reply to jomoenginer

    Thanks for the Quake 3 tips, I've been able to get a solid 125fps from it before image

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  • jomoenginer
    jomoenginer over 6 years ago in reply to cstanton

    cstanton  wrote:

     

    I think jomoenginer  , you should put one to the RoadTests & Reviews  when it comes along and see if it meets up with your expectations and you can show what it's capable of image

    That might be a good plan. Hopefully I can disprove my initial thoughts of the board.

     

    Regarding your Quake note previously, If found this set of instructions to work without issue and Quake 3 runs pretty good on the RasPi 4 2Gb.

    https://raspberrytips.com/install-play-quake-3-raspberry-pi/

     

     

    One note, the BB boards have historically been more of a development and/or prototyping board since the processor is more open source. However, for someone looking to build their 2020's widget, I am not sure of the benefits of using 2012 technology like the ARM Cortex-A15 in doing so.

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  • cstanton
    cstanton over 6 years ago in reply to jomoenginer

    I think jomoenginer , you should put one to the RoadTests & Reviews when it comes along and see if it meets up with your expectations and you can show what it's capable of image

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