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Raspberry Pi Forum How to break out of a while True: loop with a button
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Related

How to break out of a while True: loop with a button

flypadre
flypadre over 9 years ago

I've been working on some python scripts accessing the gpio pins on my rpi to light an led and I ran into a little problem I'm not sure how to solve.

My code looks something like this minus some setup statements

 

def ledblink():

     while True:

          GPIO.output(13, True)

          time.sleep(.5)

          GPIO.output(13, False)

          time.sleep(.5)

 

def ledoff():

     GPIO.output(13, False)

 

button = Button(root, text = 'LED ON', command = ledblink)

button.pack()

offbutton = Button(root, text = 'LED OFF', command = ledoff)

offbutton.pack()

 

As you can probably tell using tkinter for my gui. Also, as you can probably tell once I click the on button, that is all this program is going to let me do, the led blinks and continues because True is always True. How can I keep an indefinite loop running so that I can have a blinking led and still be able to break out of the loop when I want to turn things off? This was easy when I wanted to simply turn the led on and off, but not so easy with the loop I have to make it blink.

Just an FYI I was able to break out of the loop in my script version by using a try/except in which I used KeyboardInterrupt to call GPIO.cleanup() but I'm not sure how to do this in a gui.

 

 

 

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  • Former Member
    0 Former Member over 9 years ago in reply to flypadre

    Here's an entire working code that you can save and run, I have used a thread for ease of use and responsiveness as well as system efficiency. There are really only 4 extra lines of code to produce the threaded alternative, I also added a few extra bits here and there. Making global variables writeable within functions for simplicity. Any questions please just ask! I'm here to help rather than say what you should/shouldn't be doing, I'll always respond by providing tested functioning code

     

    import Tkinter as tk  
    import time
    import threading
    
    switch = True
    root = tk.Tk()
    
    def blink():
     def run():
      while (switch == True):
       print('BLINK...BLINK...')
       time.sleep(0.5)
       if switch == False:
        break
     thread = threading.Thread(target=run)
     thread.start()
    
    def switchon():  
     global switch
     switch = True
     print 'switch on' 
     blink()  
          
    def switchoff():  
     print 'switch off'
     global switch
     switch = False    
          
    def kill():  
     root.destroy()  
          
    onbutton = tk.Button(root, text = "Blink ON", command = switchon)  
    onbutton.pack()  
    offbutton =  tk.Button(root, text = "Blink OFF", command = switchoff)  
    offbutton.pack()  
    killbutton = tk.Button(root, text = "EXIT", command = kill)  
    killbutton.pack()  
          
    root.mainloop()

     

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  • rew
    0 rew over 9 years ago in reply to Former Member

    Great! That should work.

     

    One little suggestion: Move the "blink ()" call to the main at the bottom. Then you start the blink thread only once. As I read it (with my limited python knowledge), you will now start a new thread each time the "start blinking" button is pressed. So after turning it on and off again 5 times, there will be five threads  doing the blinking. This gives 5 times the output in the current incantation and a messy 5 blinking attempts through each other once you blink a real led....

     

    Furthermore, it would be neater to stop the thread in the kill function.

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  • Former Member
    0 Former Member over 9 years ago

    Those are some valid points which would need attention in other languages, Python does much of the dirty work for us so there isn't any need to be concerned.

     

    The blink function needs to be called whenever the button is pressed which is why its in a function that the button press calls. Placing it at the bottom will start the blinking but once the stop button is pressed, the start button will never doing anything.

     

    Once the while loop breaks, the thread closes itself automatically through the Python subsystem and gets garbage collected.

     

    If the start button is pressed again once the thread is actually running then additional threads will build up, this could be easily solved if it becomes a problem which is unlikely in a single user scenario. If it was something that I was going to release with a product then that would certainly be something that needs addressing, for now I think the Original Posters question has been answered and I'm happy to help with any future queries.

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  • rew
    0 rew over 9 years ago in reply to Former Member

    lucie tozer wrote:

     

    Once the while loop breaks, the thread closes itself automatically through the Python subsystem and gets garbage collected.

    Ooops. I was thinking of a mix of what you wrote and what I suggested. You're right! I mis-read what you coded. Sorry! Still, I'd prefer to have a "do the blinking" thread that is started once.

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  • Former Member
    0 Former Member over 9 years ago

    Interesting discussion.

     

    Typically, I write a more simplified threaded procedure so that the straight-line code avoids embedded procedures (my preference or "style").  For whatever it is worth,

     

    # Changes to original code on 2016-10-21 15:21 USA CT
    # Simplified blink() procedure for future enhancement
    # Moved threading references to main code section
    # Doubled sleep time (not significant)
    # Renamed "switch" to "flag_blinking" (not significant)
    # Introduced flag_exiting
    
    import Tkinter as tk    
    import time  
    import threading  
      
    flag_blinking = False 
    flag_exiting = False 
    
    root = tk.Tk()  
      
    def blink():  
        global flag_blinking  
        global flag_exiting   
        while ( True ):
            if (flag_blinking == True):  
                print('BLINK...BLINK...') 
            if (flag_exiting == True):
                return 
            time.sleep(1.0)  
    
    def switchon():    
        global flag_blinking  
        flag_blinking = True  
        print 'flag_blinking on'   
            
    def switchoff():    
        global flag_blinking  
        flag_blinking = False      
        print 'flag_blinking off'  
            
    def kill(): 
        global flag_exiting   
        flag_exiting = True
        root.destroy()    
            
    thread = threading.Thread(target=blink)  
    thread.start()  
    
    onbutton = tk.Button(root, text = "Blink ON", command = switchon)    
    onbutton.pack()    
    offbutton =  tk.Button(root, text = "Blink OFF", command = switchoff)    
    offbutton.pack()    
    killbutton = tk.Button(root, text = "EXIT", command = kill)    
    killbutton.pack()    
      
    root.mainloop() 

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  • Former Member
    0 Former Member over 9 years ago in reply to Former Member

    Hey, another Toaru Majutsu fan? image

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  • Former Member
    0 Former Member over 9 years ago in reply to Former Member

    Yes image

     

    ps. Its good to see somebody else's perspective followed up with a working example, shows how a persons coding is unique and individual to them as their fingerprints are!!

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  • flypadre
    0 flypadre over 9 years ago in reply to Former Member

    I tried to use the code that you supplied but I was unable to get it to work. Like before the interface locks up once the while loop was entered. image

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  • flypadre
    0 flypadre over 9 years ago in reply to Former Member

    I was launching it within IDLE.

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  • flypadre
    0 flypadre over 9 years ago in reply to Former Member

    That was great, I was looking at different threading examples online but never found anything as simple as what you just presented. Really appreciate the example!image

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