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  • Vintage Toy Synthesiser - BeagleBone Proto Cape

    liamtmlacey
    liamtmlacey
    Over the past week I've been working on various parts of my project - designing the front panel, starting on the panel electronics, as well as optimising the sound engine software. All of these things are only half-finished so I don't want to...
    • 21 Feb 2016
  • tEChnOLOGICAL communion: Making an effects rack in PureData

    fraktalize
    fraktalize
    Hey again! I've been getting into PureData a bit, since I will probably be running PureData either solo or in conjunction with SuperCollider to generate and manipulate the audio of the suit. I have very minor prior experience with PD; so this ha...
    • 18 Feb 2016
  • Vintage Toy Synthesiser - Audio Synthesis Engine Implementation

    liamtmlacey
    liamtmlacey
    Since my blogpost a couple of weeks back where I highlighted the design for my audio synthesis engine I've been hard at work attempting to implement it using the C++ audio synthesis library Maximilian. I'm now at a stage where I have a workin...
    • 14 Feb 2016
  • Kazumi - 02 - Objectives

    luiszayas
    luiszayas
    Hi there, This week, I have made significant progress on porting Kazumi to BeagleBone Black, but before I go into more detail about this, I would like to set some objectives and motivations for this challenge. The current set-up has a few p...
    • 14 Feb 2016
  • PlectralEffects Update

    Former Member
    Former Member
    PlectralEffects Update If you are curious as to the status of my project.  I am still awaiting parts, the BeagleBone Black and the majority of the parts have not arrived -- Currently, I have been testing physical prototypes of the plectrum ...
    • 14 Feb 2016
  • tEChnOLOGICAL communion: Revisiting the visual design of the suit

    fraktalize
    fraktalize
    Since I now have a working stretch sensor, I really have to get started with the suit! This is one of the most challenging things for me right now, as I am really a perfectionist when it comes to design. As this is a conceptual art project, I wa...
    • 13 Feb 2016
  • Linux-Based Low-Latency Multichannel Audio Systems - CTAG FACE and BEAST

    henrix
    henrix
    Features:4 in / 8 out (FACE)8 in / 16 out (BEAST)Compatible to Bela's development tools (e.g. Web IDE including Oscilloscope)48, 96, 192KHz / 24bit (ALSA)48KHz / 16bit (Bela)1 ms latency (real-time environment)3.2 ms latency (native Linux application...
    • 13 Feb 2016
  • Vintage Toy Synthesiser - Software Architecture

    liamtmlacey
    liamtmlacey
    Over the past couple of weeks I have been dipping in and out of various parts of my project - developing the MIDI I/O interface (as seen in my last couple of blogposts), as well as starting to implement my audio synthesis engine design into a working...
    • 12 Feb 2016
  • Fingerboard Sensor

    selement14
    selement14
    The eViolin has two main interactions between the musician and the instrument. Specifically, the left hand is on the fingerboard and the right hand is on the bow.  Both need to be solved and their information integrated.  Let's start wi...
    • 12 Feb 2016
  • tEChnOLOGICAL communion: Creating a primitive stretch sensor

    fraktalize
    fraktalize
    Hi there! I'm back again with a new update of my latest work. I was SoftLab yesterday, which I introduced to you in my previous update. It is a place for learning, collaboration and innovation in the fields of wearable technology and fashion (and...
    • 11 Feb 2016
  • Music Tech Challenge - Motion tune 韻動 - Post 3.DataCollect 運動資料收集

    momososo
    momososo
    To see all my post about this challenge新年快樂過年期間比較空閒,補一下進度。買了幾塊加速度感測器,先選MPU6050來玩,搭配Nucleo32-F031K6。接線圖如下,Eagle還不熟,只好先用Fritzing畫。實際接出來長這樣,配線顏色特別符合上圖。MPU6050是使用IIC通訊,這部分前幾個禮拜才剛學著用,所以不太熟。還好mbed上有前人完成好的範例可以參考,Import Baser Kandehir 建立的I2C_MPU6050 ,修改成Nucl...
    • 9 Feb 2016
  • Kazumi - 01 - Introduction

    luiszayas
    luiszayas
    Hi everybody, I'm a Product Design Engineer and musician based in London. It has taken long for me to make this first blog post but I will hopefully start posting more regularly from now on. I will start off by giving a short introduction o...
    • 8 Feb 2016
  • Hexynth module i2c communication

    agerber
    agerber
    This week I've been looking at the communication between the hexynth modules and the BBB. I'm using i2c, which is a bus consisting of a Serial Data Line (SDA) and Serial Clock Line (SCL), for communicating with connected devices. The BBB will...
    • 8 Feb 2016
  • Vintage Toy Synthesiser - MIDI I/O - Part 2 (Processing MIDI messages)

    liamtmlacey
    liamtmlacey
    In my last blogpost I talked about the implementation of the electronics needed for adding a MIDI interface to my vintage toy synthesiser. As a suitable follow-on, within this post I thought I'd talk in-depth about MIDI message processing; specif...
    • 7 Feb 2016
  • Vintage Toy Synthesiser - MIDI I/O - Part 1 (Electronics)

    liamtmlacey
    liamtmlacey
    MIDI is an essential part of any serious piece of electronic music equipment. In a nutshell, MIDI is "a technical standard that describes a protocol, digital interface and connectors and allows a wide variety of electronic musical instruments, c...
    • 6 Feb 2016
  • Project LaserScope Music: Issues with prototype

    adamjohnwilliams
    adamjohnwilliams
    Hi friends! How are your projects going? I'm attending a BeagleBone-based musical accessibility hackathon this weekend, and will be shooting some footage of the hacks & projects people build for my next update video- should be a good one...
    • 4 Feb 2016
  • Node-RED on the Beagle Bone Black

    agerber
    agerber
    It looks like I jumped the gun a bit with upgrading to the latest version of Debian on BBB if I wanted to use beaglebone-io. Bonescript, the JavaScript library for working with the GPIO pins that beaglebone-io is built on top of, does not work correc...
    • 31 Jan 2016
  • Vintage Toy Synthesiser - Audio Synthesis Engine Design

    liamtmlacey
    liamtmlacey
    I’ve spent the past 10 days in sunny Anaheim, California at The NAMM Show 2016 exhibiting with Modal Electronics, so I haven’t had much time to work on my project. However it’s given me a chance to think a lot about my synthesis engine design, so I t...
    • 28 Jan 2016
  • tEChnOLOGICal communion: Introduction to SoftLab and early design sketches

    fraktalize
    fraktalize
    Hello again! I've been waiting to begin most of my work until my kit arrives, but as I am still waiting for it to arrive I realized I need to get some work done. Since our local SoftLab has opened up about a week ago, I began working at the same...
    • 26 Jan 2016
  • Music technology on show at TEDx - Adam's Music Tech Challenge videos: episode 2

    adamjohnwilliams
    adamjohnwilliams
    Hey everyone! I hope your projects are coming along alright. Don't forget that you can get in touch with me if you have any questions or need a bit of help with something. I recently got to spend a little time learning about one of our challenge...
    • 25 Jan 2016
  • Programming BBB GPIO pins using Node.js

    agerber
    agerber
    My motivation for the hexynth project is to produce a system of snap-together modules that can be programmed, that I can use to teach coding and tech skills alongside sound synthesis concepts. I use the johnny-five JavaScript Robotics framework in ma...
    • 25 Jan 2016
  • [musictech] BBB Paint and Play Drum Set: Table of Contents

    ravi_butani
    ravi_butani
    BBB Paint and Play Drum Set     This Project is all about designing Open source, Low Cost and innovative Drum set using BBB as main sound generating Unit, and ESP8266 Based wireless drum sticks and pedals. I have given name "Paint...
    • 19 Jan 2016
  • Vintage Toy Synthesiser - Getting started with BBB audio and the Sound Synthesis Engine

    liamtmlacey
    liamtmlacey
    This week, for my design challenge project, I've been attempting to get started on the sound synthesis engine for my synth, as well as setting up an audio output on my BeagleBone Black. There have been quite a few frustrating evenings in doing th...
    • 16 Jan 2016
  • Updating a BeagleBone Black to Debian Jessie

    agerber
    agerber
    I'm waiting for the MusicTech challenger kit parts to make their way downunder, so in the meantime I’m experimenting with an old BeagleBone Black. It’s a couple of years old, so I figured I would install a new image on a micro-SD card to make sur...
    • 16 Jan 2016
  • [musictech] BBB Paint and Play Drum Set: Blog1- Introduction

    ravi_butani
    ravi_butani
    Table of ContentsIntroduction:After long thinking about musictech design challenge Project, I have decided to design Open source, Low Cost and innovative Drum set using BBB as main sound generating Unit, and ESP8266 Based drum sticks and pedals.&nbsp...
    • 15 Jan 2016
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